G2 eye lashes as material in Unity

edited April 2017 in The Commons

Hello!

I would like to ask if anybody knows a quick way to use G2F's eye lash diffuse maps as a material in Unity.

I tried to make it so that the black background is transparent, but I'm stuck.

Does anybody see by my screenshots what I might be doing wrong?

 

 

 

Thank you!

Post edited by johann.hesters_2e9dd0ece9 on

Comments

  • nonesuch00nonesuch00 Posts: 18,723

    I believe you want the cutout. You don't want the fade.

  • Yes, I have tried the Cutout, but it didn't work as well.

    The eyelashes texture is a simply .jpg file without any transparency, and I'm confused how DAZ renders some portions of it transparently.

    If I'd understand that, I might be able to produce the same in Unity somehow.

  • edited April 2017

    Ok, I think I got it:

    These jpg import settings worked for me:

    sRGB, Alpha Source: From Gray Scale, Alpha Is Transparency.

    Material Rendering Mode "Fade" gives nice smooth edges.

    Metallic Source: Metallic Alpha

    Post edited by johann.hesters_2e9dd0ece9 on
  • nonesuch00nonesuch00 Posts: 18,723

    Ok, I think I got it:

    These jpg import settings worked for me:

    sRGB, Alpha Source: From Gray Scale, Alpha Is Transparency.

    Material Rendering Mode "Fade" gives nice smooth edges.

    Metallic Source: Metallic Alpha

    OK, then I had it backwards. It was Fade that I used and the others didn't. Sometimes the names are deceptive. Fade was also what I used to make the hair look smooth rather than jaggy. Sorry

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