G2 eye lashes as material in Unity
Hello!
I would like to ask if anybody knows a quick way to use G2F's eye lash diffuse maps as a material in Unity.
I tried to make it so that the black background is transparent, but I'm stuck.
Does anybody see by my screenshots what I might be doing wrong?


Thank you!
Post edited by johann.hesters_2e9dd0ece9 on

Comments
I believe you want the cutout. You don't want the fade.
Yes, I have tried the Cutout, but it didn't work as well.
The eyelashes texture is a simply .jpg file without any transparency, and I'm confused how DAZ renders some portions of it transparently.
If I'd understand that, I might be able to produce the same in Unity somehow.
Ok, I think I got it:
These jpg import settings worked for me:
sRGB, Alpha Source: From Gray Scale, Alpha Is Transparency.
Material Rendering Mode "Fade" gives nice smooth edges.
Metallic Source: Metallic Alpha
OK, then I had it backwards. It was Fade that I used and the others didn't. Sometimes the names are deceptive. Fade was also what I used to make the hair look smooth rather than jaggy. Sorry