How Do I Make My Own Morphs For Genesis Figures
Can anyone direct me to a good tutorial on making my own morphs for Genesis 1-3 figures. I have Zbrush but I don't know where to start.
I just want to make a simple clothing morph, like a head band.
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Can anyone direct me to a good tutorial on making my own morphs for Genesis 1-3 figures. I have Zbrush but I don't know where to start.
I just want to make a simple clothing morph, like a head band.
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Are you wanting to make morphs (changing the base shape of the figure) or props/clothing (new mesh items that go on the figure)? From your mention of a headband I suspect it's the latter.
I have tried changing an existing mesh with a simple morph, not changing the amount or anything technical, just moving the existing ones about a bit to creat a fold or similar, but always got the problem of not being able to save the new morph because it didn't recognise the original morph or something.
I would love to be able to amend or adjust existing meshes, just that little bit, to improve my models and scenes. Any help or advice would be greatful.
Sorry to hijack this thread. I will start a new one if necessary.
What tools are you using? How are you saving? What, if any, errors do you get?
I believe this could be a good start
https://www.youtube.com/watch?v=npue0bHmjkk
basically:
- from DS export as obj
you only need to export the geometry nothing else matters (no uvs textures etc)
be sure the character is in default pose and with base mesh resolution
- in Blender or any other app of your choice import the obj file
make sure to preserve vertex order or the morph will be screwed up
- do your editing
do not delete or add vertices during editing you can only shape them around
- from your app export as obj
again be sure to preserve vertex order
- import back in DS using the Morph Loader Pro tool to create your control property
usually I just go for a full body morph