How to hide directional box?

WonderlandWonderland Posts: 7,133
edited March 2017 in The Commons

This box is driving me crazy, especially when I use the smaller screen on my laptop. When I select the head and want to add expressions or eye controls, it often covers everything, so I can't see the eyes. How can I hide the box? Thanks.

Screen Shot 2017-03-27 at 4.10.51 PM.png
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Post edited by Wonderland on

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,843

    It's because you are using the translate tool. Go to the tools tab and change to node selection. I never use the translate tool so had to look it up first, LOL.

  • WonderlandWonderland Posts: 7,133

    It's because you are using the translate tool. Go to the tools tab and change to node selection. I never use the translate tool so had to look it up first, LOL.

     

    I thought that was the general selection tool that I was using--the Universal tool.... I tried switching to the Region Navigator tool and that gives a big yellow line around it and doesn't allow you to select body parts... How can you select body parts without the Universal tool?  What is the translate tool? I use all the tools in the Parameter tabs.

  • FSMCDesignsFSMCDesigns Posts: 12,843

    That is the thing about DS, it has soo much redundancy and ways to do things. I use the node selection tool 98% of the time, I thought THAT was the default general selection tool. I use it and then the parameters sliders for movement as that gives me more precise control and movement. I find that using the translate or universal tool gives me less control.

    Here is where I select which tool I am using

    selection.jpg
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  • WonderlandWonderland Posts: 7,133

    I use the universal tool to select a body part then use the parameter dials. I never use that box and want to get rid of it...

  • marblemarble Posts: 7,500

    That is the thing about DS, it has soo much redundancy and ways to do things. I use the node selection tool 98% of the time, I thought THAT was the default general selection tool. I use it and then the parameters sliders for movement as that gives me more precise control and movement. I find that using the translate or universal tool gives me less control.

    Here is where I select which tool I am using

    Precisely what I do too.

  • ToborTobor Posts: 2,300

    I use the universal tool to select a body part then use the parameter dials. I never use that box and want to get rid of it...

    I think your question has been answered. If you don't need the on-screen adjustment widgets, don't use any of the tools that display them. Universal displays the translate/rotate/scale widget; the Node tool will not.

  • ScavengerScavenger Posts: 2,674

    Of the default easy to click tools, I just switch to the spot render tool when I need to see things like face.

  • WonderlandWonderland Posts: 7,133
    edited March 2017

    How can I add the node tool to the main UI where the Universal tool is? Thanks.

    I'm CPU only so a spot render takes a long time and on the laptop, the face is too small to see because it renders right in the small window. I can't see anything until I render larger in a separate window.

    Post edited by Wonderland on
  • FSMCDesignsFSMCDesigns Posts: 12,843

    How can I add the node tool to the main UI where the Universal tool is? Thanks.

    I'm CPU only so a spot render takes a long time and on the laptop, the face is too small to see because it renders right in the small window. I can't see anything until I render larger in a separate window.

    Not sure I understand, in the image I posted, where the node slection tool is circled in yellow, the universal tool is right next to it.. If nothing else, you try dragging tools to where you want them, it works for windows and tabs.

  • Richard HaseltineRichard Haseltine Posts: 107,986

    Window>Workspace>Customise. Find the tool, under Viewport Tools, in the action list on the left and the Tool bar you want to add it to in the Tool bars tab on the right, then drag it from the action list to the tool bar

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