Adding a polygon to fix a hole?
Scavenger
Posts: 2,674
in The Commons
An onject I'm working on has a missing polygon... (the white triangle in the pic).
Is there anyway in Daz to just ...plug it?
Screenshot 2017-03-27 16.16.40.png
68 x 145 - 5K

Comments
Hard to say without more info about the area with the hole and what you want to do, and why you want to do it that way. Generally speaking I think it's possible to poke a hole in a surface in DAZ Studio using the Geometry Editor say. Then you can send the object to Hexagon and fix the hole, and send it back to Studio although it may mess up the UV and/or texture maps.
I want there to be no hole. I don't have hexagon to fix it.
If there is a way to plug the hole in Daz itself, it'd be easy to fix...if not, someone else will be needing to fix it, send it back to me to put back in to the project.
nope, DS is not a modeling app. You could try a small plane under it, close to the surface if it is a basic texture, otherwise you will need to fill the hole in a modeling app like blender
Use the Geometry Editor tool to check to see if you can select the missing polygon. It's possible it's there but was not mapped to the surface or has reversed vertice numbering making it hidden.
Nope..not there at all.. Thanks. Was afraid there wasn't a simple way, like poly spackle.
In Blender it would be really easy to fix. Go into edit mode, use vertice mode, select the 3 verts (it looks like a triangle hole) and hit the F key to create a face. You'll need to redo your UVs accordingly since you'd now have an unaccounted for polygon.