whatz the avg response time to a hello image?

MistaraMistara Posts: 38,675

sent my first hello image. 

is it weeks?  a month? 

thanks smiley

made a Carraractor, Samantha for Mika 7, for carrara.

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Comments

  • FSMCDesignsFSMCDesigns Posts: 12,843

    What's a "hello image"?

  • AllenArtAllenArt Posts: 7,175

    huh?

     

  • Rashad CarterRashad Carter Posts: 1,830

    I think this question is in regards to a product submission to Daz3d for QA.

    Misty, you may need to look into the PA area of the forums for an answer to this sort of question. Best of luck.

  • 3anson3anson Posts: 314

    hi Misty, you normally need to send a full set of Promo images, and probably a link to the product files.Artistic renders are nice, but study how PA's have created their Promo images.

    The character should be the main focus of the images, backgrounds should not be too busy as that detracts from the focus on the product.

  • ValandarValandar Posts: 1,417

    Usually 3 or more "artistic" promos, then however many promos needed for a "WYSIWYG" set, and preferably a second set as a "clay", no textures applied.

  • MistaraMistara Posts: 38,675

    Tysmiley

    the submission page says to send a few hello images 1000x1300, and if they interested they'll be in touch for the product.

    spent the last 5 months of my life analyzing why genesis 3 crashes in carrara 

    hard to describe what it feels like to see g3f and g3m load into carrara.
    it's like, the first Die Hard movie, when they break into the vault, it was lights and they played 'ode to joy' music.

    thinking positive thoughts

     

  • MistaraMistara Posts: 38,675

    no one looking at hello images on the weekend?  i guess

  • KnittingmommyKnittingmommy Posts: 8,191

    Your G3 project is what you are proposing to DAZ?  I've been following that.  I love what you've been doing there.  You seem to have G3 working really well in Carrara.  :)

  • frank0314frank0314 Posts: 14,708

    It can take months for them young et back to you. It's taking a lot of PA's 2 yrs to get into Daz

  • McGyverMcGyver Posts: 7,085

    Well, if DAZ doesn't respond... 

    HELLO MISTY!

     

    Its pretty crappy, but it's better than nothing.

     

     

     

    Actually... Nothing would probably be a lot better.

  • MistaraMistara Posts: 38,675

    Hello!  lol  tysmiley

    yup, it's the g3 project for carrara

    months?!   doh  years?!
    was imagining to wait 2 weeks, then try r'do
     

     

  • UnifiedBrainUnifiedBrain Posts: 3,588
    edited March 2017
    frank0314 said:

    It can take months for them young et back to you. It's taking a lot of PA's 2 yrs to get into Daz

    Frank, if what you are saying is correct - amd I have no reason to doubt you, as you are "a forum moderator" - then I believe that the process is flawed, and that Daz may be about to make a huge mistake.

    You can't treat every submission the same.  Did you read what Misty wrote?  She has (apparently) solved the Genesis-3-in-Carrara-problem, an issue which for years has been the biggest complaint in the Carrara community.

    She has done what Daz has failed to do, for whatever reason.  No disrespect intended towards Daz here, as I am a big fan.  Only trying to point out the facts.

    If anyone deserves to quickly get through bureaucratic red tape, it is Misty.

    Please help her if you can!

    Post edited by UnifiedBrain on
  • jestmartjestmart Posts: 4,449

    She has forced G3 to work with Carrara.  The problem is doing this pretty much makes it not G3 anymore.  I doubt DAZ will go for this since the proper solution is to make Carrara G3 ready not the other way around.

  • nonesuch00nonesuch00 Posts: 18,722

    If as jestmart says, the features of the Genesis 3 meshes were lost then from what was stated above DAZ likely won't even say that they aren't interested but just ignore the solicitation if you are going to believe DAZ's own words that were quoted in this thread.

    Last I heard about Carrara development they were adding code to handle Genesis 3 model features in Carrara natively although I'm wondering if the have enough staff to do all that work.If Mistyrara has written some plugin that allows Genesis 3 characters to be handled natively in Carrara with no degradation of features I think it's safe that DAZ will contact her in less than 2 years or 6 months or even 2 weeks. 

    While it sounds rude for business solicitations get ignored that is what the majority of businesses do since I was a child soliciting business as a 10 year old and now since the spam and telemarketing have become so abusive in the US that is what most private individuals do now too. Unfortunately that leaves people like MistyRara wondering if there is interest in their product proposal for a long time before they assume there is no interest in that product when they get no answer.

  • frank0314frank0314 Posts: 14,708
    frank0314 said:

    It can take months for them young et back to you. It's taking a lot of PA's 2 yrs to get into Daz

    Frank, if what you are saying is correct - amd I have no reason to doubt you, as you are "a forum moderator" - then I believe that the process is flawed, and that Daz may be about to make a huge mistake.

    You can't treat every submission the same.  Did you read what Misty wrote?  She has (apparently) solved the Genesis-3-in-Carrara-problem, an issue which for years has been the biggest complaint in the Carrara community.

    She has done what Daz has failed to do, for whatever reason.  No disrespect intended towards Daz here, as I am a big fan.  Only trying to point out the facts.

    If anyone deserves to quickly get through bureaucratic red tape, it is Misty.

    Please help her if you can!

    I am also a PA here . It took us a yr to finally get accepted into Daz. We have now been here for 11 yrs. There are a lot of things they look at when it comes to first time merchants and product submissions. They are really tough. If you don't show the product properly then that may cause the delay. You have to show every single aspect of the product so they can get a good idea. They also look at the ROI on a product. There may also be limitations in the pack that won't make it feasible to accept it. There are a lot of factors that go into deciding to accept a product or not. Quality is the most important factor to consider. If you don't promo it well then it will never get accepted.

  • UnifiedBrainUnifiedBrain Posts: 3,588
    jestmart said:

    She has forced G3 to work with Carrara.  The problem is doing this pretty much makes it not G3 anymore.  I doubt DAZ will go for this since the proper solution is to make Carrara G3 ready not the other way around.

    And this brilliant insight is based on...what?

  • UnifiedBrainUnifiedBrain Posts: 3,588
    frank0314 said:

    I am also a PA here . It took us a yr to finally get accepted into Daz. We have now been here for 11 yrs. There are a lot of things they look at when it comes to first time merchants and product submissions. They are really tough. If you don't show the product properly then that may cause the delay. You have to show every single aspect of the product so they can get a good idea. They also look at the ROI on a product. There may also be limitations in the pack that won't make it feasible to accept it. There are a lot of factors that go into deciding to accept a product or not. Quality is the most important factor to consider. If you don't promo it well then it will never get accepted.

    Thanks Frank.  I'm not arguing with the need for a rigorous process.  What has been implied, however, is the idea that Daz will not respond to a first contact for weeks or even months.  If that is the case, then there is a problem.

    But if they respond in a timely manner, and find weaknesses in her product that must be addressed - which may take several months - then that is another story.

     

  • nonesuch00nonesuch00 Posts: 18,722
    jestmart said:

    She has forced G3 to work with Carrara.  The problem is doing this pretty much makes it not G3 anymore.  I doubt DAZ will go for this since the proper solution is to make Carrara G3 ready not the other way around.

    And this brilliant insight is based on...what?

    The fact that 2 years after Genesis 3 debuted, DAZ themselves have not done the basic bit of support on Carrara and Genesis 3 so that they can release to customers. It's much more than exporting and importing something that looks like Genesis 3 models into Carrara.

  • UnifiedBrainUnifiedBrain Posts: 3,588

    The fact that 2 years after Genesis 3 debuted, DAZ themselves have not done the basic bit of support on Carrara and Genesis 3 so that they can release to customers. It's much more than exporting and importing something that looks like Genesis 3 models into Carrara.

    I assume that you haven't been following the Carrara threads, and that you are making judgements based on your sense of what is possible, and not on what has actually been accomplished.

  • nonesuch00nonesuch00 Posts: 18,722

    The fact that 2 years after Genesis 3 debuted, DAZ themselves have not done the basic bit of support on Carrara and Genesis 3 so that they can release to customers. It's much more than exporting and importing something that looks like Genesis 3 models into Carrara.

    I assume that you haven't been following the Carrara threads, and that you are making judgements based on your sense of what is possible, and not on what has actually been accomplished.

    Your assumption is correct. I will go take a look but why not state that 100% of the Genesis 3 models capabilities have been programmed into Carrara rather than beating around the bush?

  • nonesuch00nonesuch00 Posts: 18,722

    OK, I read that thread. It's actually Genesis 3 model mods and not Carrara mods that are the product. While I might be interested in the product if it can be used without changing my original Genesis 3 products I have no want of it it it changes my Genesis 3 models outside of Carrara 8.5. Maybe in that 7 page thread that is stated explicitly somewhere but I didn't see it. Regardless MistyRara has done a good job modifying the Genesis 3 models so that they can be used in Carrara, especially if she only uses Carrara and not DAZ Studio. 

  • MistaraMistara Posts: 38,675

    the main point of the project, he and she load into carrara without the crashie bit.smiley
    face rigging intact

    you'd need DS to swap uvs sets.
    you'd need DS to convert g3 hair and clothes to blended  (works for muscle cars too)

    !!**  no guarantees they'll work with every outfit, hair, morph, and/or pose set  **!!

     

  • UnifiedBrainUnifiedBrain Posts: 3,588

    I will go take a look but why not state that 100% of the Genesis 3 models capabilities have been programmed into Carrara rather than beating around the bush?

    Two reasons.

    First, my experience with people who state that so-and-so product has limitations, yet know nothing about the history of the product, is that the more you try to explain about the product, the deeper they dig in to their negative opinion.

    So, I congratulate you for actually reading (some) of the thread.  Many won't go that far.

    The second reason is, I can't guarantee that her product is 100% anything.  Nobody can.  One of the main reasons for the Daz vetting process is to find out if it has limitations.   But it is potentially a game-changer, and the vetting process should not be delayed because some people have doubts (such as "if Daz couldn't do it, nobody can do it") or by unnecessary bureaucratic red tape.

    Hopefully, she will get feedback from Daz shortly.

     

  • nonesuch00nonesuch00 Posts: 18,722

    I will go take a look but why not state that 100% of the Genesis 3 models capabilities have been programmed into Carrara rather than beating around the bush?

    Two reasons.

    First, my experience with people who state that so-and-so product has limitations, yet know nothing about the history of the product, is that the more you try to explain about the product, the deeper they dig in to their negative opinion.

    So, I congratulate you for actually reading (some) of the thread.  Many won't go that far.

    The second reason is, I can't guarantee that her product is 100% anything.  Nobody can.  One of the main reasons for the Daz vetting process is to find out if it has limitations.   But it is potentially a game-changer, and the vetting process should not be delayed because some people have doubts (such as "if Daz couldn't do it, nobody can do it") or by unnecessary bureaucratic red tape.

    Hopefully, she will get feedback from Daz shortly.

     

    Well it you had been reading what I said in this very thread you'll see that I was right and she actually hasn't programmed anything into Carrara.

  • QuixotryQuixotry Posts: 918
    frank0314 said:

     

    Thanks Frank.  I'm not arguing with the need for a rigorous process.  What has been implied, however, is the idea that Daz will not respond to a first contact for weeks or even months.  If that is the case, then there is a problem.

    But if they respond in a timely manner, and find weaknesses in her product that must be addressed - which may take several months - then that is another story.

     

    Getting a product accepted can take a good amount of time, depending on what it is and how much of it needs to be adjusted to meet the Daz standards. But it's been my experience that the team at Daz responds promptly to first contact e-mails and to messages during the approval and testing process. Give it a few days, and probably don't expect much to happen over the weekend. 

  • SickleYieldSickleYield Posts: 7,649
    MistyRara said:

    sent my first hello image. 

    is it weeks?  a month? 

    thanks smiley

    made a Carraractor, Samantha for Mika 7, for carrara.

    In answer to the original question, if there is no answer in max 3 weeks the answer is usually no, and it's usually because they didn't like the renders. They very seldom actually send a rejection. It took me more than a year to create something they liked, and I only finally got on when a senior artist helped me with my promo renders.
  • pdspds Posts: 593
    MistyRara said:

    sent my first hello image. 

    is it weeks?  a month? 

    thanks smiley

    made a Carraractor, Samantha for Mika 7, for carrara.

     

    In answer to the original question, if there is no answer in max 3 weeks the answer is usually no, and it's usually because they didn't like the renders. They very seldom actually send a rejection. It took me more than a year to create something they liked, and I only finally got on when a senior artist helped me with my promo renders.

    Hi SY,

    Out of curiosity (which may also be helpful to Misty), what tips did the senior artist share that helped with your promo renders?

  • NovicaNovica Posts: 23,924
    edited March 2017

    I have to agree, it's totally unprofessional not to send an automated email or SOMETHING as a response. No excuse. It's not professional. 

    Post edited by Novica on
  • SickleYieldSickleYield Posts: 7,649
    pds said:
    MistyRara said:

    sent my first hello image. 

    is it weeks?  a month? 

    thanks smiley

    made a Carraractor, Samantha for Mika 7, for carrara.

     

    In answer to the original question, if there is no answer in max 3 weeks the answer is usually no, and it's usually because they didn't like the renders. They very seldom actually send a rejection. It took me more than a year to create something they liked, and I only finally got on when a senior artist helped me with my promo renders.

    Hi SY,

    Out of curiosity (which may also be helpful to Misty), what tips did the senior artist share that helped with your promo renders?

    That was long pre-Iray.  I didn't know how to use UberEnvironment lights, and she showed me how to do that.  I didn't learn to separate specular and diffuse lighting and use non-black shadows until later, but knowing to use Uber plus a specular was enough to get a good start.  The original poster has made a product for Carrara, so I'm afraid I can't help much with what looks best in Carrara's lighting.

    It really really often is lighting, though. 

    Sometimes there are composition things too, but I don't know if that was even a thing for Misty.  I'll say them anyway in case it helps anyone else who might be struggling with it.

    It is nearly impossible to make a scene with more than max three figures look good as a promo.  It's challenging to do more than one.  Even RawArt does this infrequently, and his work on his deviantart in particular is a great exemplar of composition with figures.

    And I haven't heard anyone say this, but it's a rule we mostly follow: don't intersect figures with each other that aren't meant to be touching.  They cannot visually overlap or it's usually going to look bad, with few exceptions.  This is an incredibly common beginner mistake.

    In Western culture the eye obviously travels up and right.  Don't put things in the lower right and left corners that you want people to see as the main focus of the image.  If there's going to be a slant to the composition, it mostly needs to be upward and to the right.  "Gotcha" things in a horror image go in those bottom areas or on the left in the background.  You can center things, that's not "bad" as such, but it's not always the best way.

    All of these are guidelines.  Individual images can break them and still be great.  But you need to be doing it consciously and for a purpose, with the intent that you're "breaking the rules" to achieve an effect (or pitching to a read-right-to-left culture, etc.)

    I'm always available to talk about lighting or composition via PM here or on deviantart to the extent that I know about them.  I stress that all of this is on-the-job learning. I have no academic art education (back in the day I was a science major, haha).

  • Cris PalominoCris Palomino Posts: 12,455
    Novica said:

    I have to agree, it's totally unprofessional not to send an automated email or SOMETHING as a response. No excuse. It's not professional. 

    It's certainly not uncommon, though.  Many places that publish, for instance, do not send you a response, and some will only do it if you include a SASE for them to do so.  Emails, of course have no SASE(mail), so often there is just no response.  You may be used to something different, but I've had it both ways in my 40 some odd years of experience in this.

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