problem with a face graft texture match
Hey. I had a problem with the texture match. I created a face graft prop copied all the texture settings to the face of the genesis on the Prop. But the renderer did not find a texture match. And how is this corrected?
2.gif
798 x 848 - 266K
Untitled-1.gif
1281 x 981 - 381K

Comments
a) is the GeoGraft UV mapped, in a way that will allow the textures to fit?
b) if that is OK, did you apply the base shader? Copy/paste does not set the shader, it just copies parameter settings.
The texture is the same as the uv map. The base shader also assigned. But the renderer does not match the color of the texture. I can not find the reason.
I used all possible ways. But the problem remains the same. The texture and the map are matched. The shader is applied as a daz default. what am I doing wrong.?