Unreal Engine and Daz3 new user. Need help before purchasing the indie game lic.
Hello All,
I am working with a small indie dev team and have been exploring using Daz fully for our character pipeline. We mostly develop in Unreal and I am finding the export process to Unreal to be quite difficult with no real settled method that I can find to make it seamless. We are primarily using Genesis 3 models and the main problems we are having are as follows:
- Eyes and Hair not importing properly and even though we have spent hours on tutorial videos from various places, they are just not looking proper once in Unreal 4.15
- Animations we have purchased from Daz are not working.
- Clothing and hair physics not working properly
We are looking to purchase and Indie game license this week, but before we do I am really hopeful that I can get some sage guidance to help me figure out where we are going wrong.
Thanks in advance!
-Kyle

Comments
I'm in the same boat, but I'm actually having decent results with my export to UE4, and not having good results putting my clothing on the bodies. I really like being able to retarget the skeleton from Daz to Ue4's mannequin, but I need to be able to add my clothes properly.
Can you post some screenshots? Maybe I can help.
Hi Kioku,
That is encouraging to hear that you are having good results with the exports and re-targeting. As far as the clothes go I have not tried to import the clothes separately yet as I assumed that would be a whole different can of worms.
Thank you for your offer to try and help me out. I have posted 2 screenshots of my issues. The first one you will see that the eyes and hair look terrible and I just do not know a clear cut way to fix them.
The second one is a grab of an animation sequence "SKAMotion" which I purchased https://youtu.be/YbTbm_9Oek0 and you can see how its supposed to look in the youtube vid. For some reason the character body reverts to an almost tpose on top and her legs move very awkwardly when exported into unreal.
Any help you can give me would be hugely appreciated.
Thanks!
The eyes and hair are going to be a material issue, I'm not 100% on those as I've yet to get into that on my game. I have seen someone mention with the eyelashes you'll need an opacity map to make it look like real eyelashes (since it seems to be solid geometry for the eyelashes, not inividuals hairs). It will be the same thing with the head-hair as well I believe. I cannot help too much there.
Your animation though, are you exporting the animation from Daz into UE4? Unfortunately I haven't done that just yet, but I have done it with Mixamo animations, so that should be similar to Daz animations, maybe... I'd have to get into your animations and skeleton to know for sure though.
Yeah the they are material issues for sure, I just don't know how to best approach fixing them in a way that looks close to the original. As far as the animations go, Mixamo is great but they dont have everything I want . I can get the Mixamo animations into UE no problem.
The hair & eyebrows (if using fibre mesh and not painted on) & eyelashes you need to choose shaders (materials) they are transparency shaders. Well that's what you do in Unity so UE4 should be similar.
The SKAMotion can't be used in games as they offer no game license.
From my experience the hair are usually the most difficult part with the daz to ue4 route if they should look similar. For the eyes its the moisture layer which you can hide/use some transperency shader as nonesuch00 wrote.
Thank you for the pointers! Bummer about the SKAmotion though I already found a work around using Iclone, not quite as polished as the SKAmotions but I guess it will have to work. I will try out your suggestions with the shaders.