Anyone else having scale issues with the terrazzo set?

namffuaknamffuak Posts: 4,457

See image attached - I loaded the full set from the smart content tab and followed up with Cosima; according to measure metrics, she's 68 inches tall - and that chair behind her is 65 feet tall. And that's where she loaded, as well - half-way into the floor.

terrazo.jpg
699 x 705 - 61K

Comments

  • xyer0xyer0 Posts: 6,375

    Thanks for the heads up.

  • namffuaknamffuak Posts: 4,457

    Playing with it - it looks like the original was pulled into Studio with the wrong scaling after modelling; if I scale the whole scene to 12% it looks about right. I'm opening a ticket on this tomroow. The other oddity - the ONLY loadable item as provided is the entire scene - no props. But everything can be accessed as individual items in the scene. Gotta think about this some more . . .

  • It is a house in Brobdingnag (Gulliver's Travels) lol.

  • namffuaknamffuak Posts: 4,457

    It is a house in Brobdingnag (Gulliver's Travels) lol.

    And - that gives me an idea; just need to scale up Mike, get a fly swatter, and see how many other figures I can load in. Working title"Blinking Lilliputians!"

  • -human--human- Posts: 1

    Hello everyone, I never enter here, now casually enter, it's my fault, I'm really sorry, time ago update the pack, if you have problems with this, you should only scale the scene to 11% approx.  

    Again, I am very sorry, my idea is to create products for you to enjoy, thank you for purchasing it

  • namffuaknamffuak Posts: 4,457

    Hello everyone, I never enter here, now casually enter, it's my fault, I'm really sorry, time ago update the pack, if you have problems with this, you should only scale the scene to 11% approx.  

    Again, I am very sorry, my idea is to create products for you to enjoy, thank you for purchasing it

    The set was updated a while back (FWIW, my original guess was 12%) and it works now with one tiny and easily corrected issue -- characters tend to load in buried to the ankles in the floor. The fix is to select the entire scene minus any characters loaded and do a y-translate to lower the set.

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