running 2 instances of Daz....

So, by accident I restarted Daz, while it was already running.

No warning messages or any sort of system notification. I tested it and opened two different scenes at once.

MIND BLOWN. (And I hate that phrase!)

Anyone else doing this/that?

It was my fantasy to have a second machine so I could keep working while Daz rendered away....

Anyone know how viable this is.....how stable......

Is there going to be an issue with shared resources...or writing to the same memory ....or...or.....

This would be crazy if I didn't have to stop working every time I rendered. And it would also mean less forum surfing..lol

Comments

  • DaWaterRatDaWaterRat Posts: 2,885

    I've done that on occasion (open 2 instances of DS)

    I always close one, because I don't want one to crash the other (or both) and I'm not willing to take the risk while working on something I cared about.

    Of course, any time I expect a render to take more than 20 minutes, I go find something else to do (dishes, make dinner, read a book, sleep - okay, that last one is only when I expect it to take over 6 hours.  I still do a lot of rendering in 3DL)

    I certainly wouldn't try to render two at a time.

  • Griffin AvidGriffin Avid Posts: 3,817

    From doing music and photoshop, I akways save often and name_01, name_02, name_03 my sessions so I know the highest number is the most recent- plus I'm always worried about a save file getting corrupted.

    Plus, Daz seems to have the worst undo ever. It's like only the stuff you DON'T need to undo is in the history.

  • Griffin AvidGriffin Avid Posts: 3,817

    I'm going to test this...um...just not today and right now. lol

    I'm scared too. But I did have my FIRST Daz crash this morning. It was trying to adjust eyes that were already set to 'look at' and I was trying to shift them to the side and Daz was llike

    Noooooooo you can't do that!!!! I saw the hourglass icon then goodbye.

  • namffuaknamffuak Posts: 4,409

    The biggest issue is that both instances will be using the same temp directory, so you risk overwriting compiled shaders, render images, and whatever else Studio drops into temp folders.

  • Griffin AvidGriffin Avid Posts: 3,817

    I figured something like that.

  • Richard HaseltineRichard Haseltine Posts: 108,079

    File>New and opening DS will clear the temp folder, including tdl files of textures if renering in DS and unsaved renders

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