[SOLVED] Can't get render of clothing right

RobertDyRobertDy Posts: 272
edited March 2017 in New Users

Hi,

I bought this great dress MATs from Rendo (https://www.renderosity.com/mod/bcs/?ViewProduct=116455) and in the preview, the red skirt looks sort of 'leathery' like in the attachment.

So I load the dress and turn on AOA Advanced Distant Light and render, but the red skirt looks different like in the second attachment.

I'm a complete newbie here, I tried playing arond with the bump maps but couldn't get it right like the preview. Rendo says the product was tested on DAZ 4.9 so it should work properly. Can someone here lessen my ignorance plz, thanks!

dress1.png
987 x 762 - 578K
dress2.png
657 x 416 - 221K
Post edited by RobertDy on

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,079

    You may well need to play some more with the lighting. I assume, since you are using AoA Advanced Dsitant Light (I'd try a spot light rather than a distant light here), that this is a 3Delight render?

  • RobertDyRobertDy Posts: 272

    You may well need to play some more with the lighting. I assume, since you are using AoA Advanced Dsitant Light (I'd try a spot light rather than a distant light here), that this is a 3Delight render?

    You're right, it's 3Delight. How does the spotlight bring out the difference in fabric appearance better? How different would it be with Iray?

  • DDCreateDDCreate Posts: 1,416
    edited March 2017

    Just my own 2cents here... but I have some clothing that is supposed to look like cotton but when I rendered it it looked like leather. I was able to correct the problem by selecting the piece of clothing and dialing down the Glossiness from 100 to 35-40 and then it looked right. The reverse might be true for you. If you want it to look more leathery, it might have a low glossy weight set as the default. I might be 180 off but it's an easy thing to check and spot render. Or the above comments might be more right. Especially if you are rendering in 3DL. I'm an Iray gal. Hope you get it figured out though!

    Post edited by DDCreate on
  • scorpioscorpio Posts: 8,533

    You could try adding a light that just has specular selected in its properties.

  • Richard HaseltineRichard Haseltine Posts: 108,079
    RobertDy said:

    You may well need to play some more with the lighting. I assume, since you are using AoA Advanced Dsitant Light (I'd try a spot light rather than a distant light here), that this is a 3Delight render?

    You're right, it's 3Delight. How does the spotlight bring out the difference in fabric appearance better? How different would it be with Iray?

    A spotlight will produce more variation in the igthing across the object, which may make it less flat looking.

  • RobertDyRobertDy Posts: 272

    Thanks for all the suggestions and I'll keep the lighting options in mind. Thanks to Richard for suggesting spotlight, Scorpio for specular and DDcreate for glossiness. I've found that all this together with modifying the bump map works..I greatly appreciate your help!

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