Learning Deformers and Quasimodo Morph - WIP

WulfricWulfric Posts: 77
edited June 2012 in Art Studio

I decided it was about time that I stopped putting off learning how to use deformers. While I was tormenting Genesis, I realized that I might be able to make a decent morph for Quasimodo (something I haven't seen floating around yet) and learn some good skills in the process. Currently, I have gotten the face to what I want and added the hunchback. One thing I wanted to do was force him to lean forward as part of the morph, but I'm not sure how to do that. I initially tried deforming his torso which almost worked, but the rest of the morphs were changed or lost because the deformers didn't move with Genesis. I read in one of the WIP Tutorials in the DAZ docs that it is possible to add join limits and other parameter settings to a morph. I am planning to look into that aspect to improve my little experiement...er...friend.

If anyone has some helpful hints or suggestions, I would love to hear them. I would also like to know if this is a morph that someone would want to have. If there is interest, I will make it available on ShareCG once it is done.

The following renders show the basic morph and a textured version. I used the Mr. Hyde texure for his skin, which I think works rather well.

800 x 800 - 535K
800 x 800 - 352K
800 x 800 - 249K
Post edited by Wulfric on


  • bighbigh Posts: 8,147
    edited December 1969

    nice start - click the chest - pull it down and forward

  • WulfricWulfric Posts: 77
    edited December 1969

    bigh said:
    nice start - click the chest - pull it down and forward

    Thank you. I did figure out how to get the pose saved with the morph. Of course, I got a scare the next time I loaded Genesis because I forgot to 0 the morph by default.

    In the render below, I added in a bit of Freak 3 to bulk Quasi up a bit.

    800 x 800 - 985K
  • bighbigh Posts: 8,147
    edited December 1969

    he never looked that good ;-)

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