Newb: FBM Eyelash and Teeth Issue
Hi all,
this is my first forum post so please forgive me if I get any terminology wrong. I've tinkered with DS but only recently have I started buying content and trying to make my own morphs, etc.
I made several body morphs like longer legs, etc. and exported my figure as an OBJ. Then using morph loader pro I brought it in as a single morph, tweaked more, exported as OBJ again, etc. until I ended up with a new G3F and one single body morph with all the changes I wanted. But somewhere along the line I think I accidentally saved lashes that are too long and the teeth are all messed up - and being a newb I didn't save the chain of things, I overwrote the OBJ as the same name.
Doing a search on the forum it seems that I need to create some kind of 'negative' morph for those two areas in order to get the head back to G3F normal. Not only do I not quite understand how to go about this, but since I don't know how much was changed on the geometry from the orginal G3F mesh, how do I know how much 'negitive' I need to offset what I did? Is there a way to just tell DS to not use my morph for eyelashes and teeth?
Any help is greatly appreciated!

Comments
The teeth issue may be down to having the mouth realism morph on when you exported - generally, unless you are making a corrective morph, you want the figure zeroed for morph creation. One option that may help is to click the heart icon on the morph's slider to make it a favourite, select the eyelash and tooth geometry with the Geometry Editor tool (you can do that fairly easily by clicking the + next to the surface names in the Tool Settings pane), then right-click in the viewport and - as I recall - Geometry Selection>Convert Selection>Convert Polygon Selection to Vertex Selection, then right-click again and Morph Editing>Remove Selected Deltas from Favourite(s). That will restore the mesh of those parts to its base state, from which it may need adjusting but at least it will start out clean not distorted. (My apologies for any errors in command names or locations - my main system is down so I can't check in DS.)
Your commands were spot on. My morph also increased the figure height so first try of just her lashes caused them to drop to her chin lol. But I think i've got an idea of what needs to be done. I've decreased the leg height so my figure was as close to the original G3F as I could get, then I saved off my morph again as OBJ. Then starting with a new G3F (everything zeroed) I morph loader pro'd that new OBJ and now I don't see any change in height. So using your instructions I think I can just select the whole head rather than teeth and lashes, and that should work to fix them (and anything else I might have missed on the head).
Thanks agian for the help!