Frame action issue in perspective/camera view
So I reinstalled DS4.9 and now when I'm using perspective or camera views and I use the frame comand to zoom in on a node, the zoom level varies drastically based on 1) The distance between the world center and the node I want to frame and 2) The rotation of the camera.
If the camera/perspective view is facing toward a distant node and away from the world center, when I try to frame the node, the view is zoomed way, way out. If the camera/perspective view is facing toward the world center and the node from a position more distant than the node, it frames pretty much normally. Depending on the cam/view location and direction, the results vary accordingly.
This does not happen in front/back/left/right/top/bottom OR light views... only in perspective or camera views. Re-reinstalling did not fix it and I haven't found any obscure setting that effects the frame action
Anyone seen this before?

Comments
Yes, I see this - bug report please http://www.daz3d.com/help/help-contact-us
Will do, thanks. Luckily I had my most recent installer for DS 4.9.2.7 saved. That version works fine and it's compatible with the layout I spent a lot of time on and saved in 4.9.3 :)