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Comments
actually you shouldn't need to adjust the shader to get a realistic look if they are made correctly and the renderer is doing a propper job.
Increasing the SubD level of an object does not increase details unless the object has an HD morph.
Thanks so much for these tips. People rarely share their secrets on these things.
If I have a tip, it's to set burn highlights / crush blacks to 0 . This gives you a linear workflow which everyone should work under first, then post process after.