Tips on rendering Andrey Pestryakov stuff.

I love this PA's stuff. It's crucial to my work. But sometimes it comes off a little too.... brightly colored for my needs. I've played around with shaders (3dl uber-converted to Iray) but I just can't figure out how to produce a more... sober look.  Any tips. 

Comments

  • AllenArtAllenArt Posts: 7,175

    In the tone mapping settings, there is a saturation setting where you can bring the overall saturation down. You can also play with the white point...putting a very light red, blue or green in the white point color chip can shift all the colors slightly if the color is very very lightly tinted. You can do this while it's rendering so that you can see what it's doing :).

    Laurie

  • exstarsisexstarsis Posts: 2,128

    Thanks for that. I played with it some and then decided to see what I can do with postwork. MIght end up doing a combination of the two.

  • BeeMKayBeeMKay Posts: 7,019

    You wrote that you have ueber-converted the items from 3DL... the conversion sometimes ends you with too high values or the wrong colours in certain slots. Have you checkd from that end, if you perhaps need to tinker with the settings a bit? It probably would take a bit to adjust everything, but you could save the result, when it is what you are looking for, as a scene subset, and load it into your scenes that way.

    You have any set in particular, maybe with a render example of what you get, and what you want to get?

  • kaotkblisskaotkbliss Posts: 2,914

    In Iray it's called Base Color, in 3DL it's called Diffuse color

    This is where the main texture for the figure or object is, there is also a color slot next to the texture. You can darken this to darken the texture which may help get the look you want.

  • SpottedKittySpottedKitty Posts: 7,232
    This is where the main texture for the figure or object is, there is also a color slot next to the texture. You can darken this to darken the texture which may help get the look you want.

    Isn't there a gotcha here when converting from 3Delight to Iray? I'm sure I remember coming across a mention that the Base Color setting should never be left at pure white — it produces unnaturally oversaturated colours in the render, or something like that. FWIW, I usually set this to a light to mid grey, and the renders generally come out looking good (unless some other parameter also needs tweaking).

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