Scaling/Fitting an Image to a surface

Okay, ran into a bit of a problem that's stumping me, and I can't seem to find anywhere the question has been asked. I'm trying to add a .jpeg to a surface, which is easy enough, I've gotten that far. What I can't figure out is how to scale/fit the jpeg so that the entire thing shows up on the surface in question. Simply following the instructions I've found in a number of places result in only a tiny corner of the image getting attached to the surface, regardless of how large or small I make the original jpeg sizing.

Here is what I'm trying to add to a surface*specifically a TV screen):

image

And here is what is showing up:

image

 

No matter how I size the jpeg, it always loads exactly that tiny little corner of it. How do I get it so that the entire image will load onto the surface?

screen 1.png
325 x 143 - 3K
screen render.jpg
640 x 360 - 47K

Comments

  • The thing you are applying it to occupies only a small part of the UV square - you either need a template for the item to show you where to place the text or you could adjust the tiling and offsset values for the map in the Surfaces pane until it fits as desired.

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