Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
looks functional enough
...as long as she's only attacked by gnomes.
I think a cloud of hungry mosquitos or blackflies could probably take her out, with or without the axe.
Wendy this is an important part of defense, it's the ability to distract your enemies, while you're cutting their heads off Lol!
Save
All of the things that have compliants in this thread are fantasy. You want dissonance? Start with complaints about Space (science FICTION) armor. You're either going to suspend disbelief or not.
Check current battle armor for groin coverage. Pretty limited, at most a "hang down" triangular piece. None of that armor is going to stop a high caliber round. Historically, plate armor wasn't stopping bodkin arrows either.
As far as realistic looking clothing, if you think the textures don't look right, use different textures. Plenty of realistic ones out there.
A good sniper doesn't need (or shouldn't trust) a laser sight, due to things like wind drag and gravity, to tell the truth. And yes, if vital areas are overexposed, getting hit there is deadly.
Hmmm... nice chin and wrist guards.
Distraction and prurient interests used to defeat your enemies.
IMO, bone and rig the armor suits using replaceable heads.
No reason to require a high poly character in addition to a high poly clothing.
If Daz3d didn't have the decimator tool those of us producing video could not use Daz3d content.
I've always assumed that all that skimpy armor had high tech force shield generators built into them... As evidenced by the bluish disks on the armor in the previous images... And that it generates a lot of heat (like cheap lithium batteries) and therefore must be skimpy to keep the wearer from sweating to death... And that since most attacks come from in front, the shield is more likely to push back the wearer on impact, therefore the need for spiked heels, to act as wedges, tilting the wearer forward slightly...
No?
Nobody buying that?
They are magical and magic must be used sparingly?
The Wizards or elves who made this magic armor are a bit lecherous?
Okay... The armor IS magical... It's only the underwear part... It's sufficient to magically protect the whole body, but since the heroine is always so busy beating down on the baddies, she never get a chance to put the rest of the outfit on?
No?... Yeah, that's terrible...
No helmets, so more head injuries... So she forgets to dress fully (still relies on magical armor theory)...?
Force field theory could explain why there is no clothing... It disintegrates when exposed to the field...?
I'm going with that one... The energy field or magic created by the underwear armor is so strong, it disintegrates clothing.
Mystery solved.
:) yep I agree with you wont say more got in trouble last time defending anyway and don't forget Storm Troopers their armour didn't help much against Ewoks. Thing about wearing a lot of armor too you get shot, stabbed or acid splashed your pretty much dead by the time can get your armor off to tend a wound. In Warhammer and Warhammer 40,000 Elves, Elder, Dark Elder male and female don't rely on a lot of armor as it restricts their hand to hand combat as they are fast and flexible and dark elder/elves and certain chaos spawn use their revealing outfits as a distraction same as some human characters can't fight hand to hand aerobaticly like some do with restrictive armor/clothing. Conan did pretty good just wearing a loincloth too
oh and in real life in our history a lot of various native tribes around the world did pretty well wearing no armor with primitive weapons against more advanced armies with guns
The solution to armor. Force fields
if you can use a transporter to de-and re-structure the enite cellular structure of a human being and send it across the galaxy ---why not?
Color coordinated force fields...now that is exciting. I especially like the Fuscia or is it purple?
This way almost naked characters can be fully protected with cups and do-dads strategically placed to hide the fun parts.
Better still your characters can just slime their enemy..no need for guns.
https://www.youtube.com/watch?v=4MjuEqaSWmk
Reduce texture resolution, hide parts of the mesh not visible to the camera, use instancing of models to provide numbers (instances share texture information, I believe). Make scene subsets with character groups you may end up reusing often. :)
https://www.youtube.com/watch?v=eSiiJ8uvc60
I don't find skimpy armor to be distracting, personally. =-)
With existing rigid armor, I prefer to avoid fitting and instead do the 'parent and adjust.'
I mean, one common armor type was breastplate + chain. That would be fairly easy to replicate, but then you have to force some potential customers out of their comfort zone.
Keep in mind, most Poser and DAZ armors aren't intended to be realistic. Many sets are based in certain Fantasy styles like World of Warcraft or Boris Vallejo, while others mimic certain comic book or movie styles. Very rarely are these styles "realistic", in that they offer any realistic protection or coverage.
Add to that, most of us aren't doing 3D to render realistic images anyway, so non-realistic armor is just fine with us.
yep and there are a lot of women that are into this style too which is cool I know a lot that are both on line and personaly including my mother actually seems more women then men sometimes same with manga/anima, comics, gaming, certain movie/tv genres even pinups like Bettie Page which is really cool
yeah I get why having more realictic armor and other clothing would be good but still want more of the other stuff too just more and more varied stuff of everything and more unique there is a lot of inspiration for creators out there if they can make it just need to look at more fantasy artists, games, comics, tv/movie, cosplayers and same with clothing
some adjustable mail would be welcome, and could get around most of the posing limitations of rigid plate armor, i'd guess. different textures for ring and scale mail. separate material zones to control length, sleeves, etc.
j
There are a variety of chain items in the store. I think the Wolf guard stuff has a maille body suit.
It's also fairly easy to go get various chain textures and apply them to, well, clothes, bodysuits, body parts... it often serves as a good 'base' for other armors, which reflects real life stuff.
Just a thought on high heels... humans have been wearing them forever ( just look at a picture of the American founding fathers, or Napleon, or Loius the 14...) So I'm betting that in the future, especially under low gravity situations- people will actually be wearing all kinds of fantastic heels that we can't even imagine.
It's interesting that what we think of as 'futuristic' is probably not. And most of what we have here, makes some of the same assumptions about future styles and materials.
Perhaps the coolest armor of the future will be 1 mil thick and actually alive, or covered in living leopard fur, or scaled like a gemmed dragon. But I doubt we'll se the end of high heels!
In the 14th or 15th century the fashion was absurdly long pointed toes on shoes, so long they needed to be stuffed with fillers to hold shape and supported internally with whalebone. They got to the point where the point extended 24" beyond the toes. Going up stairs with these things on must have been a mostly sideways shuffle. Oddities and impracticalities in fashion are nothing new.
Obviously she's a battledroid, designed to lure out the enemy while the real warriors sneak around the back . . .
Erm... just as a comment on the thread...
Nearly any armor plate styled armor can only be simulated in DAZ Studio with conformers or parented objects. There is no multi-object collision system yet in DAZ studio. And conforming things like codpieces is a very, VERY rough proposal.
As for realism in armor... with a few glaringly obvious exceptions (*coughDragonQueencough*, *coughLordsOfBattlecough*), I'd like to think that most of the armors I've done have been at least mostly realistic. If not historically accurate, then at least protective and functional.
One thing to bear in mind is that, for the women, real armour would flatten their breasts. That could be done with a GeoGraft, but I'm pretty sure it would be massively unpopular and it wasn't practical at all in the past so we end up with visible breast shaping that compromises the design as practical armour.
And a rough codpiece is painful thing indeed!
Could we consider it opera armor?
Indeed, this is the sort of thing that would probably cross my mind if viewing a scene that was supposed to be sci-fi.
It's the kind of outfit that would get my attention in a gallery or that I might purchase in order to make a similar image myself. Remember, there's a silent majority that likes this sort of thing.
I would want to be doing the shape morphs on the breasts they'd be a real killer !!!
Why is that woman carrying an anchor at the end of a wooden stick?