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I love story telling poses, here are some themed sets I would like to see:
✰15 Poses of suffering under a cruelty sun with two or three sun lights as bonus.
✰30 or 40 Poses of acrobatic street fighting (american street fighting against a gang, no recognizable martial arts but agile and creative)
✰80 full body and separated arms and legs poses dancing to electronic and ethnic musics, Elegant Club/Rave/Thai/Bollywood Dance styles.
✰11 Poses and Expressions for inspiration for Poets and writters with a Pen and paper prop as bonus (two textures for each for historical antique and contemporary modern ).
✰11 Nowadays Poses and Expressions for inspiration for Poets and writters with a portable tablet pc with a small keyboard as bonus (two textures for each for historical antique and contemporary modern ).
✰30 Poses and Expressions of funny moments in a party
✰50 Poses and Expressions of escaping a serial killer with a bonus of 10 unique serial killer and maniac expressions and poses.
✰30 poses for romance dating with the bonus of a champagne or cocktail prop to hold in hand for eternal love!
✰30 poses for Movie heroes dieing saying last words and making cry others with a piece of blood poseable prop
Thanks EquisVoid for this list! I'll see what I can do, since I love story-telling poses far more than the portrait/pin-up versions. I also appreciate the fact that you included possible props to go with the poses. I really believe it's important to include poses when there is a prop involved, 'cause part of the story-telling is the relationship between the character and its surroundings, be they other characteres, their surroundings, or the props.
Frankly, I need to get back to making more props to go with my poses. Unfortunately for the current set I'm working on, there really isn't an appropriate prop to go with them. However, someone on my team is trying to twist my arm into making an outfit or two to compliment the poses. While I can model and rig, making clothing is still a challenge for me, so I don't know how this will pan out. (Fingers crossed that I can make something viable that will get accepted into the store.)
I'll make a copy of this list and keep it at hand for future sets. I'm always looking for ideas, so I really, really appreciate the time and effort you put into this. I'll let you know if anything comes to fruition so you can get a head's up.
Perhaps shape presets would be a necessity for the really tough poses, like hands folded and fingers intertwined in a thougtful posture, or arms crossed with hands tucked under the elbows. I simply can't see the same poses working on both Ivan and Mei Lin without hours of major tweaking.
Partial poses would be good on occasion, too.
Thanks, zombiewhacker (love your name, btw.)
The current set I'm building will be confined to the base Genesis 3 Mlae and Female and Michael 7 and Victoria 7. It was going to be more, and I may add more couples as updates to the product as time allows. I'm just trying to get it into the store front first. :) (In all honesty, I'm really looking forward to giving out the George/Opal couple presets.)
And I'm looking into doing partial poses on this set as well. It won't be a straight chop and save operation either, because a) the nature of these poses are dependent on the hands of each model working together and b) I want to give you all the best product possible. Tonight will be ascertaining if chopping the poses into partial parts like I want will be feasible. If it doesn't work, then I'll try the partial poses on my next catalog set.
Well, I'm not exactly a newbie, and this may not be exactly what you're looking for, but...
I don't pay much attention to which character a pose is made for, since they all get tweaked anyway. I use
can o' poses as a starting point, "are the arms and legs generally where I want them?"
I want poses that can exclude parts, like the hands. As another poster said, when I've spent a lot of time getting a
hand gripping something juuuust right, I don't want a new pose to change that. Not even locking the joints
in the hand will stop that every time, some poses override the locks. And locking every joint takes time.
I use poses as a starting point. I wouldn't have to do as much modifying if there were more ordinary, everyday
poses available. I'm telling a story with my art about people who move in ordinary ways. They're not all fashion
models, drama queens, martial artists or swordfighters. Even those people spend most of their time just
standing, sitting, or walking like normal people. And the liquid spine female poses are just... no.
I have to load every pose holding "ctrl". I'd like to not have to do that. Just pose the figure where I've placed it, please.
After applying a pose, I would like for it to rotate around it's center of mass, not go zooming around the page
as if it's on a wild carnival ride. I know I can select "hip", but all of these tiny added steps add up to a lot of wasted
time.
Thanks for what you do. Your "Take a Hike" and "Tourist" pose sets are valuable starting poses for me, but your
"Late Night Diner" sets, while I use them a lot for seated poses, require a lot of work to use anywhere but Moonshine's.
I understand wanting to load them at the XYZ coordinates of their intended places in the scene, but why on earth do
they rotate around a far distant point? If I'm going to rotate one in their seat, sholdn't they stay in their seat?
Yeah, I'm another of The Forgotten Ones of DAZ, a G2 and G1 user. G3 rarely, and then it's Willow and Imari.
Totally agree would much rather have poses that move the figure into place after posing rather than the poses themselves doing it, and yea whats with that rotaing thing is that actually useful for anything - I've stopped buying a lot of PC pose sets because of these issues.
For any unaware, couple workarounds to address the issues Pertercat mentioned...
On the hand pose thing, one way to work around a full body pose undoing all your hand posing handiwork (for example) is by memorizing that partial pose and restoring it after the main pose -- select the hand in the scene tab and rclick - select children, then go over to the parameters tab and go to memorize - selected items pose (or something like that), then apply the main pose (the whole figure pose or whatever) and back in the parameters dropdown choose restore - selected items pose. You can also use the select children thing for locking a bunch of parts at once.
On the center of rotation not being in the center, fix this by choosing the joint editor tool, click on the figure or object, weapon, etc, and you will see red and green helper doohickies, just grab them one at a time and drag them where you want the center of rotation, then switch back to a pose tool and good to go.
Thing is I want to buy items that don't need fixing.
Fair questions, deserving of answers.
However the issue you are having with the center of axis point is an issue with DS and not something that pose artists can easily address. I wish it was something I could, but the rotation and translation on the center point has to do with the scripting inside the program and would need to be brought up with the developers.
I can explain WHY it happens, but I haven't a clue as to HOW to fix it through the poses. It would need to be addressed deeper in the programming.
The reason why this happens is that when you move or rotate the figure from the main body, if the hip bone isn't sitting exactly at absolute zero when the pose was created, the center of axis then moves to the center of the size of the figure. (Example, a standing pose where the hip bone is fairly centered in the body has a smaller footprint than a pose where the model is taking a wider stance and the hip bone may have been altered from the zero position. The wider pose has a different center point than the smaller stance pose, and the center point will be in a different location. It gets further out of whack the more the hip bone is angled off zero in translation and in rotation.) This does not mean that the pose is broken, it just means that the center point has been altered by the pose and re-translated by DazStudio.
Then, addressing the problem of my Late Night Diner set that Petercat brought up. Yeah, I hear you. Unfortunately I have to decide between making a seated pose for a specific scenery or prop set, which makes it very hard to use that specific seated pose for another situation, or making a generic seated poses that may or may not work for the parameters Daz has given me for any particular set they would purchase from me (the PC prefers it when I do poses for specific scenery, prop, or clothing sets because of the self-referential sales it produces.)
So, the reason why those poses are the way they are (so far off of the zero point) is so that you can use them with the "go-to" position poses included for the Moonshine's Diner. A seated pose at a table will also work as a seated pose at the booth. It does, however, make it hard to use the seated poses in other situations, and for that I apologize.
Since there are a myriad of users and a myriad of characters and a myriad of props and scenery sets, as a pose creator it's hard to ascertain how a customer will use my poses in their artwork. There are too many possibilities. I do my level best, however, to create poses that are useable and functional, but I'm not going to be able to create a pose to fit every eventuality (as much as I'd like to.)
I have given some consideration to putting out a generic seated pose set for my catalog, but what prevents me from doing this is that there are literally hundreds, if not thousands of chairs available in the market, and not all of them are the same dimensions. I'm sure you've encountered this as well - the nice looking chair that is not scaled to human or even Genesis (1, 2, or 3)'s size. Frustrating to say the least. Inevitably I'd create a seated pose for the one chair customer X doesn't have in their runtime and then somehow I'm the demon for not anticipating that one situation. So the best I can do is design a pose for a specific set/prop and hope that people either use that set, and hope that it translates into other scenes with little work on the customer's part.
I hope you understand that I'm not trying to dismiss your concerns or devalue your situation. It's just a huge undertaking to try and make seated poses without having a specific chair in mind because of the differences out there in the market. It would be so much better if our models would just conform to any given scenery piece with a click and one pose would look good everywhere. But the technology isn't there just yet.
And referring back to my comment regarding Genesis 2 and Genesis 1 users, I haven't forgotten you. Honest. The PC and Daz likes us stable ponies to use the latest and newest versions, which is why mainly my PC sets have all slanted towards the Genesis 3 line. But that is not to say I have stopped making Genesis 2 and Genesis 1 poses.
Thank you for this. To address one issue, how about having everyday poses that interact with primitives instead? Such as:
Walking on a flat surface,
Sitting on a cube instead of a specific chair.
Standing ( All of these without gestures or drama).
Hand gripping poses (I find the gripping of writing instruments and paint brushes to be the most difficult to scratch-build)
Just basic, everyday poses that we can modify to fit the specific scene.
Just wanted to mention that Unreal Engine 4 does automatic pose adjustments (it autoconverts entire animations) of figures that have the same rig (bone hierarchy). Since all G3F/M have the same bone hierarchy, it would be possible to write a tool that does automatically applies the adjustments. UE4 also has the ability to do this across figures that have different bone hierarchies if you provide a mapping between the bone hierarchies (what they call a rig) though there are certain limitations. I've seen elf animations used on a dwarf for example where the bone hierarchy was completely different. So in theory, it would be possible to have a pose automatically work on any figure of any generation. But it would likely require a built-in feature in DAZ Studio. Having conversion scripts are nice, but I wouldn't want a million different pose files for the same pose. It should automatically apply the adjustments.
Anyways, food for thought for a future feature request I suppose.
Thanks, AlienRenders, for the information. I was unaware that UE4 could do this. (But that's not big surprise, considering I spend most of my time under a rock. I am unaware of more than a few things. lol.) I will chew on this, and pass the information along to the developers to see what, maybe, they can do for future iterations of DS.
@Petercat - Your list of suggestions are good ones. The first one - walking on a flat surface - I had a question about. What do you mean? I always make my poses so that the feet don't penetrate the ground plane. It's actually one of the big no-no's for poses and will get a set kicked back to you to fix by Daz if the feet cross the ground plane. There's nothing flatter than the ground plane. So I'm curious as to what you mean in particular about a flat surface? Perhaps I'm misunderstanding?
And then the second one - sitting on a primitive instead of a specific chair - this creates the same dilemma. What size primitive? Any pose I create for a cube on my computer still may not be the same size of the primitive other customers are looking for, and there will still be the need on their part to adapt the pose. It's my goal to make poses that customers will be able to use out of the box without having to tweak. I understand that this is perhaps a pipe dream, as adjusting poses will always happen, especially when using a character other than the base model. Now this isn't to say I haven't or will never use primitives to create a pose, as several of my sets I have done this. But I do get questions from testers and from QA on these poses as to what they're meant for, since neither the primitive, nor a reference chair is given for the set, which does delay the product getting to market.
The rest of your list, you will be pleased to hear, are all forthcoming. Some much sooner than others. ;)
Thank you. What I meant by walking on a flat surface was just ordinary walking poses, without exagerrated gestures or arm swings, and without one leg kicking backwards... just normal people walking on a sidewalk, that sort of thing. I have many walking poses, too many are "cute" Normal people don't dance their way to their destination. And normal men don't look agressive all of the time, striding everywhere with fists clenched. Relaxed!
Sitting on a primitive - seated poses with moderate gestures, thighs horizontal, shins vertical, feet flat. We can adjust thigh and shin angles to account for different size chairs. I have, again, many seated poses where the figures are gesturing... umm... emphatically. What I need are poses of people sitting relaxed, or quietly paying attention to what is in front of them as in a classroom.
Fair enough, Petercat, regarding the seated poses. I'll see what I can do for you. Keep your eyes on my store.
Have you seen my "Take a Hike" set? I made the poses from real people walk cycles. Each pose is actually a step in the same cycle. The second half of the set I did make the poses more 'gestural' so as they didn't look like they were just mirrors of the first half. :) And not that I'm saying anything, but something tells me that there will be more poses you're looking for on the near horizon. ;)
I already own the "Take a Hike" set, and is it ever useful! I love it.
Now, maybe a G1 and G2 set????
The reward for a job well done, after all...Sadly, the major characters in my webcomic are G1 and G2, that won't be changing, but I've got a lot of custom poses saved for them.
I do own several of your pose sets already, and the regard that you have displayed here for your customers will make it much easier to purchase more. In fact, I'm going to go back over your catalog and look at what you already offer for G1 and 2.
Just purchased both "Waiting in Line" sets. Got to put my money where my mouth is sometimes.
Thanks, Petercat, for your kind words. And for your purchases! I'll see what I can do about making some more G1 and G2 sets. ;)
You can color me jealous, regarding your webcomic. It's something that I've been wanting to do for a while now. And this is the year I'm going to start to do something about it. I've been talking about doing it for several years now, so it's about time, right? So I am totally impressed that you have one up and running.
Thank you! I tried writing, but I'm too impatient to properly develop a story. I actually have DAZ to thank for The Gentle Wolf, as I was retired and bored when I stumbled upon Studio. I started playing around with it, ultimately asking myself, "Now what can I do with this that would be entertaing?" and it began.
It's the story I always wanted to write. (Although the media is rather expensive!)
I would imagine so! All the content you need just to tell a story can be daunting, let alone expensive. Lol. I gave a bit of a read to your webcomic. Interesting story. Kudos to you for getting it written and out for public consumption. When I get off my duff and get mine going, would you do me the courtesy of looking at it? I'd love to hear your feedback on it.
Gladly! Just leave a comment on my site telling me it's up.