How do you achieve Waxy realistic Skin in DAZ Studio?

nokoteb99nokoteb99 Posts: 934
edited January 2017 in The Commons

Mine skin looks nothing like that. I've seen other people s renders, the skin looks like waxy realistic. HOw do you achieve that?  And with 3DDelight.

Look here's mine, totally unrealistic skin, it's not waxy. they look plastic.  

gggg.jpg
800 x 600 - 205K
Post edited by nokoteb99 on

Comments

  • nokoteb99nokoteb99 Posts: 934

    I guess i should use UberEnvironemnt? is that it?    I read about it before says it creates more realistic skin

  • Oso3DOso3D Posts: 15,100

    You want SubSurface Scattering (SSS), and then it's a matter of getting the settings right.

    If you are using 'out of the box' skin, I strongly suspect the culprit is Velvet. Theoretically it mimics the effect of fine hairs, but in practice I think it makes skins look TERRIBLE.

    See how you like it without.

    Another approach I think makes for nice skins is experimenting with Reflection. A small amount (like 5-10%) can add a realistic look to a character. Much more than that and the figure looks wet or metallic.

     

  • nokoteb99nokoteb99 Posts: 934

    You want SubSurface Scattering (SSS), and then it's a matter of getting the settings right.

    If you are using 'out of the box' skin, I strongly suspect the culprit is Velvet. Theoretically it mimics the effect of fine hairs, but in practice I think it makes skins look TERRIBLE.

    See how you like it without.

    Another approach I think makes for nice skins is experimenting with Reflection. A small amount (like 5-10%) can add a realistic look to a character. Much more than that and the figure looks wet or metallic.

     

    How do i use Subsurface scattering, how do i apply it?

  • nonesuch00nonesuch00 Posts: 18,846

    I've never used Velvet but looking at those models from the neck up there is something that is making it look like you have texture to a different head compared to the body. And part of the reason they look fake is context. Put them outdoors in an atmosphere like Europe outdoors and they will look more real. Plus one rarely sees a picture that there is 100% focus in the picture with no haze or anything but that is what iRay renders will give you.

  • nokoteb99nokoteb99 Posts: 934

    Those models are just the base Genesis 2 male with the textures it came with

  • mjc1016mjc1016 Posts: 15,001

    If you are using 3Delight, then like was mentioned, go into the Surface properties and turn off the Velvet for all the skin surfaces, first. 

  • nonesuch00nonesuch00 Posts: 18,846
    nokoteb99 said:

    Those models are just the base Genesis 2 male with the textures it came with

    To me they look OK in the right environmental context. You need to post an example render of a context that you want your render to look like.

  • nokoteb99nokoteb99 Posts: 934
    edited January 2017
    nokoteb99 said:

    Those models are just the base Genesis 2 male with the textures it came with

    To me they look OK in the right environmental context. You need to post an example render of a context that you want your render to look like.

    Well like this. And this was done in DAZ Studio

    IdealSkin.jpg
    397 x 485 - 31K
    Post edited by nokoteb99 on
  • Oso3DOso3D Posts: 15,100

    Ok, let me pull that up...

    Ah, cool. The default uses UberSurface, which is great -- it's a lot faster than the other common type (AoA SSS shader). Turning off velvet is nothing more than clicking Velvet to Off for everything.

    It already has SSS in it.

    Also, a lot of 'realistic' stuff will look best with an environment, like a skydome or in a room or whatever.

    See how you like the skins in a room, with no velvet.

    If you want to try out the realistic skin approach of mine, select the first three surface templates (face, torso, limbs, basically), shut off Specular, turn on Reflection, set it to Raytrace, and then set Reflection Weight to, oh, 10% and Reflection Blur to 30%. See how that looks, too! (But DEFINITELY with an environment/room, because otherwise it'll act weird with nothing to reflect)

     

  • nonesuch00nonesuch00 Posts: 18,846
    nokoteb99 said:
    nokoteb99 said:

    Those models are just the base Genesis 2 male with the textures it came with

    To me they look OK in the right environmental context. You need to post an example render of a context that you want your render to look like.

    Well like this. And this was done in DAZ Studio

    That doesn't look any more realistic to me.

    1. You need to render with a bright light located overhead and slightly to your left.

    2. In photo / image editing SW like photoshop or gimp apply a blur filter to the finished render but only a slight blur - that we help hide the tell-tale signs your eyes are detecting that it's a modeled image and not a photograph. With experience though you'll stop you'll still no they are rendered but the eyes for whatever reason seem to like a slight blur over 100% focused.

  • mjc1016mjc1016 Posts: 15,001

    This thread has a lot of information on getting the most out of 3Delight...

    http://www.daz3d.com/forums/discussion/55128/3delight-laboratory-thread-tips-questions-experiments/p1

  • nokoteb99nokoteb99 Posts: 934

    Hey guys I'm back and Glad to report I'm achieving better results now that I'm using Uberenivronment2. It's awesome. Comparing the first picture i posted to this ,this is a lot better. i like it. I used Uber and a distant light

    ImprovementWithUber.jpg
    786 x 415 - 55K
  • HeraHera Posts: 1,962

    How is it done in Iray then?

    I really don't like how skin look in iray, they often look like in the days before SSS. Or very very glossy. It seems impossible to aquire that 'waxy' look like you see in 3dlight, not to mention the 'SSS-look' where fine areas like ears, fingers, toes, nose tips et cetera are sliglhly transparent/lit from behind.

  • nokoteb99nokoteb99 Posts: 934

    Ok, let me pull that up...

    Ah, cool. The default uses UberSurface, which is great -- it's a lot faster than the other common type (AoA SSS shader). Turning off velvet is nothing more than clicking Velvet to Off for everything.

    It already has SSS in it.

    Also, a lot of 'realistic' stuff will look best with an environment, like a skydome or in a room or whatever.

    See how you like the skins in a room, with no velvet.

    If you want to try out the realistic skin approach of mine, select the first three surface templates (face, torso, limbs, basically), shut off Specular, turn on Reflection, set it to Raytrace, and then set Reflection Weight to, oh, 10% and Reflection Blur to 30%. See how that looks, too! (But DEFINITELY with an environment/room, because otherwise it'll act weird with nothing to reflect)

     

    Thanks for the tip but nothing made a difference. I want to achieve waxy skin like this following picture.  My latest attempt was just adding UberEnvironment. that's all i do. and it looks like the picture of the two people above. but it doesn't look waxy. The ears and skin don't have that transparent thing.

     

    this is a picture of what i want to achieve.

    WaxyHand.jpg
    384 x 378 - 20K
  • nokoteb99nokoteb99 Posts: 934

    I'm using UberEnvironment and i don't know what settings to use so that the ears and overal skin looks translucent like the above hand picture . Currently the ears are the worse. they look like total plastic

    EarsPlastic.jpg
    800 x 600 - 108K
  • dsum55dsum55 Posts: 27
    edited December 2020

    Any new answers? im looking for the same as above.

    Post edited by dsum55 on
  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 2020
    dsum55 said:

    Any new answers? im looking for the same as above.

    old thread, all is fixed using Translucent on iRay, done!

    Post edited by Zilvergrafix on
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