What would be on your wishlist for the ultimate rendering PC?

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  • JonstarkJonstark Posts: 2,738
    kyoto kid said:

    ...for a full workstation, a little more modest than Ivy's dream machine (while 1/10th the cost I'd still need a small windfall to build it):

    Dual 8 core Xeon E5-2680 Sandy Bridge-EP 2.7GHz (3.5GHz Turbo Boost) (still need to research dual socket LGA 2011 motherboards that support both quad channel configuration and Win 7 Pro as the OS).

    128GB DDR3 1600 (8 x 16 GB)

    1 x 1 TB SSD (runtime/library) 1 x 500 GB SSD (boot/application)

    2 x 2 TB 7200 RPM Storage HDDs

    1 x 2 TB External Backup HDD.

    x 2 Nvidia GTX 1070 (primarily for running the displays and Daz viewport in Iray mode so I can have decent refresh rates).

    Win 7 Pro (for various reasons).

    While it does have dual 1070s it is primarily geared towards faster single frame CPU rendering. 128 GB of quad channel memory should pretty much ensure the process will not drop into swap mode.

    My question with Ivy's dream build, when dumping over 36K on a system, why not go totally SOTA with one P5000 (which is priced the same as the M5000) for the displays and 4 P6000's (which are only 300$ more than the Maxewll version) for rendering?

    Amazingly, this is very near to the build I'm trying to put together right now.  Going to pick up either a hp z620 or dell t5600 used on ebay, put in dual e5-2680's, which will give 32 threads of rendering for my primary machine, which I can add to in my little Carrara renderfarm with the other workstations I picked up used and cheap from ebay (a pair of z600's and a lenovo d20).

    I wasn't looking at putting quite so much memory in though, I can't think I would ever need more than 64GB, and even that seems like a stretch, though I might add a bit more just to make sure all memory slots are filled.  And I was only going to put in 1 GTX 1070, for any Octane rendering (and any Oculus games I might want to play on it), and only a 500GB SSD, since that would be more than enough for my content libraries, but otherwise a very similar build.  It doesn't have to be all that expensive, probably can assemble it all for around $1000 USD if I keep an eye on the deals available..

  • kyoto kidkyoto kid Posts: 41,861

    ...yeah 128 GB may be a bit of "overkill" but I tend to overbuild my systems to make sure I have "overhead" room.  

    An alternate design scraps the GPUs entirely making this a dedicated CPU render system for Daz and Carrara.  This way I can let a scene render away while working on another project on my main system (which would also see a memory upgrade to the max of 24 GB and there I'd have a single 1070 for render testing of scene elements and better viewport response (would need 32 GB to support 2 1070s).

    Not sure though how I would handle rendering Daz scenes on it though as Daz does not support network rendering.

  • XoechZXoechZ Posts: 1,102
    I think that hardware is poweful enough these days, if you buy a modern system. The problem is that programmers became too lazy to optimise the software.
  • XoechZ said:
    I think that hardware is poweful enough these days, if you buy a modern system. The problem is that programmers became too lazy to optimise the software.

    I'm not so sure on the second part of your post. Programmers have to balance the number of target users and the kind of systems they may already have for the software they're writing more than anything, simply because it's pretty well known that not everyone will either want to or be able to afford to build/buy a powerful enough computer to run it.

  • I would want the one Daz itself uses..like when they do youtube videos and say..see how easy that is.. they are such showoffs :o)

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