Post Your Renders - Let's Rock 2018!

DartanbeckDartanbeck Posts: 13,963
edited January 4 in Carrara Discussion

(to the tune of the song: Sing, Sing a Song)

Render

Render a picture

Render with light

Render it Strong

Render of Good things, or Bad

Render of Happy, or Sad

Don't worry that it's not good enough - for anyone else to see

Just Render      Render a Picture!

Break out that content, new or old. Dust off those models you've made, effects you'd generated...

Break into Carrara and render something and come back here and show us!

Brand new to Carrara - Just getting started - Still figuring things out...

No worries! We all grow by 'earning our way in', and the only way to do that is to Do! Tutorials and manuals are great for learning, but it doesn't end up doing Squat for anyone until we put those mothods to practice. No matter how much sense it might make, no matter how much we think we understand, we all must Practice in order to grow - Very True Story!

Here is our last Post Your Renders Thread, bravely hosted by our own bigh: Post Your Renders - Happy New Year yall.

Post edited by Dartanbeck on
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Comments

  • DartanbeckDartanbeck Posts: 13,963
    edited December 2016

    A cool image from bigh's collection yes

    and from a while back yes

    Bigh, hope you don't mind my sharing here... let me know if you don't like them here

    Post edited by Dartanbeck on
  •  

    From Jeremy Birn: the Occlusion radius should be the height of the interior in most cases. Just keep mind that Carrara automatically performs the Occlusion Sandwich - so doing it again can multiply the effect, which can often work nicely, but can also blotch things up. Just be aware that the finished render is already sandwiched.

    Lol, I read Jeremy's book like back in 2003, that was a fun read wink 

    What I am talking about here are Carrara's settings like >preview,fast,good,excellent,best< which are not exposing any control to the user whatsoever, that is fully automatic, DAZ could of expose those settings long time ago or bump amount of photons in the scene to more then 1 million, that kind of freedom would vastly improve indirect lightning renders in Carrara.

    Same stands for ridiculous soft shadow setting >fast,good,best<, little things like that drive me insane smiley

  • PhilWPhilW Posts: 4,371

    It's one of the things that I like about physically based renderers like Octane and iRay, that you don't need all these different settings. It automatically calculates things like antialiasing, depth of field, soft reflections, soft shadows, indirect lighting, etc without needing any specific render settings at all. It makes it very easy to get great renders, and you can quickly see if something is not right and correct it before wasting huge amounts of render time.

    And there is a slider for the photon count in Carrara, it goes up to 500,000, but you can probably set it higher manually if you wish, although for a lot of these controls (and depending on your scene) you may just be adding render time without significantly improving the final image.

  • th3Digitth3Digit Posts: 16,241
    edited December 2016

    after and before dialing in the new 3DU toons base genX'd to G2M&F

    are issues like scale down and to me look childlike but maybe a bit more parameter fiddling needed

    c0086.png
    1920 x 1080 - 4M
    b0086.png
    1920 x 1080 - 4M
    Post edited by th3Digit on
  • th3Digitth3Digit Posts: 16,241

    and it looks like I added the same aniblock to two second time ><

    had to reload to get morphs after running genX in D|S as Carrara saves the old figure

  • th3Digitth3Digit Posts: 16,241

    the video

    I found the aging morph does not work, yet to test if genX or Carrara

  • PhilWPhilW Posts: 4,371

    Great work - though quite scarey that their heads look enormous when compared to the "normal" equivalents.

  • DiomedeDiomede Posts: 6,293

    Fun stuff!  Love toons.

    Is there a G3->G2 body shape converter?  Is that 3DUnverse's new toons for G3F and G3M applied to G2 figures and rendered in Carrara?  Or, is it something else?

    .

    after and before dialing in the new 3DU toons base genX'd to G2M&F

    are issues like scale down and to me look childlike but maybe a bit more parameter fiddling needed

     

     

  • th3Digitth3Digit Posts: 16,241
    diomede said:

    Fun stuff!  Love toons.

    Is there a G3->G2 body shape converter?  Is that 3DUnverse's new toons for G3F and G3M applied to G2 figures and rendered in Carrara?  Or, is it something else?

    .

    after and before dialing in the new 3DU toons base genX'd to G2M&F

    are issues like scale down and to me look childlike but maybe a bit more parameter fiddling needed

     

     

    yes ported over using Dimension 3D GenerationX

    the age slider does not work though

    I have not tested if its a GenX or a Carrara issue yet though.

  • PhilWPhilW Posts: 4,371
    edited December 2016

    "You can see the nurse now"

    I had fun making the dress for this in Marvelous Designer and then draping it in Carrara with Virtual World Dynamics. I modelled the buttons in Carrara and used Sparrowhawke's Pin Modifier to make them follow the dress as it draped. I also custom made the hair. Rendered with Octane Render for Carrara.
    Happy New Year!
    Phil

    P.S.  There's a slightly more risque version on my Rendo gallery.

    NatashaNurseFinal2.jpg
    2000 x 2000 - 451K
    Post edited by Chohole on
  • ChoholeChohole Posts: 27,023
    edited December 2016

    Split this off into a new thread.  Dart you can edit the title now, if you want to.

    Post edited by Chohole on
  • DartanbeckDartanbeck Posts: 13,963

    Love that lighting, Phil! Very nice dress and hair too. Great Job!

     

    Chohole said:

    Split this off into a new thread.  Dart you can edit the title now, if you want to.

    Thanks, bigh, for doing such a wonderful job with the last one!

  • head waxhead wax Posts: 5,829
    edited December 2016
    PhilW said:

    "You can see the nurse now"

    I had fun making the dress for this in Marvelous Designer and then draping it in Carrara with Virtual World Dynamics. I modelled the buttons in Carrara and used Sparrowhawke's Pin Modifier to make them follow the dress as it draped. I also custom made the hair. Rendered with Octane Render for Carrara.
    Happy New Year!
    Phil

    P.S.  There's a slightly more risque version on my Rendo gallery.

    wow, this is good

    great use of the VWD plugin too

     

    Post edited by head wax on
  • head waxhead wax Posts: 5,829
    edited December 2016

    the video

    I found the aging morph does not work, yet to test if genX or Carrara

    Wendy, as Phil says, this is scary. Thanks for taking these for a test drive.

    Post edited by head wax on
  • DiomedeDiomede Posts: 6,293

    Thanks for the info, Wendy.  Love these animations.  I've always got my toon on (not just with yoga wink​ )  Will look into generation product.

     

    Phil, it never occurred to me to try to use the pin modifier with VWD.  That is amazing.  The render looks awesome.  I have to procrastinate on everything else in my life until I VWD with the pin modifier.

  • bighbigh Posts: 7,121

    Love that lighting, Phil! Very nice dress and hair too. Great Job!

     

    Chohole said:

    Split this off into a new thread.  Dart you can edit the title now, if you want to.

    Thanks, bigh, for doing such a wonderful job with the last one!

    thank you !

  • DartanbeckDartanbeck Posts: 13,963
    edited December 2016

    Nah... Thank YOU, my friend! All of this talk of animation lately, folks should really also have a look at the works of a Master! Our own bigh!

    Here is an excellent slide show of some of bigh's excellent rendering mastery

    ...and another

    Here's a really cool bigh animation. I love this whole series, these creatures and backgrounds are just awesome!

    bigh has many animations to check out on YouTube!

    Here is an older art and animations thread by bigh

    Here is the newer art and animations thread by bigh

    Post edited by Dartanbeck on
  • DartanbeckDartanbeck Posts: 13,963
    head wax said:

    the video

    I found the aging morph does not work, yet to test if genX or Carrara

    Wendy, as Phil says, this is scary. Thanks for taking these for a test drive.

    diomede said:

    Thanks for the info, Wendy.  Love these animations.  I've always got my toon on (not just with yoga wink​ )  Will look into generation product.

    +1 yes Thanks Wendy!

    No stranger to animation, WendyLovesCats (as I'll always know her as - as well as a good friend) heas been treating us to the bizarre as well as being a real leader in pushing the limits of compatibility issues - pioneering excellent, effective ways to make things that don't work, work!

    Here is a cool VR scene animated video which allows us to pan around while the dude does his thing. Just over our right shoulder, Wendy. herself, is entering the room... watching! ;)

  • DartanbeckDartanbeck Posts: 13,963
    diomede said:

    Phil, it never occurred to me to try to use the pin modifier with VWD.  That is amazing.  The render looks awesome.  I have to procrastinate on everything else in my life until I VWD with the pin modifier.

    Yeah. I agree. The dynamics of that plugin are amazing, as are Sparrowhawke's plugins. It's awesome to see them in good use!

  • bighbigh Posts: 7,121

    Thanks for post links to my Utube animation .

    Have a super New Year my friend  !

  • DartanbeckDartanbeck Posts: 13,963
    bigh said:

    Thanks for post links to my Utube animation .

    Have a super New Year my friend  !

    My second post in this thread, transported over from the last one, didn't make any sense in here, so I edited it with some other images of yours that I really like. Hope you don't mind(?)

    You have a Happy and Super New Year as well! 

    Huge fan of your art = me!

  • May not be able to post anything tomorrow, so Happy New Year ya all, here is something I never posted before, gate modeled in Silo, post done in Fusion smiley

    IntoTheLight.jpg
    1540 x 710 - 597K
  • bighbigh Posts: 7,121

    May not be able to post anything tomorrow, so Happy New Year ya all, here is something I never posted before, gate modeled in Silo, post done in Fusion smiley

    Happy New Year to you too .

    Cool snow render

  • DartanbeckDartanbeck Posts: 13,963

    Now that's just cool! Where does it lead? Perhaps we should step through and find out?

  • th3Digitth3Digit Posts: 16,241

    show us your Endeavours?

    the tub captain Cook sailed?

  • TangoAlphaTangoAlpha Posts: 3,871

    The last death of 2016 . . . hopefully.

    Genesis 3 George posed in DS and exported as obj. Sheet draped in Carrara.

  • DartanbeckDartanbeck Posts: 13,963

    Poor George. And right before thebig event, too. :(

  • TangoAlphaTangoAlpha Posts: 3,871

    Poor George. And right before thebig event, too. :(

     

    Dunno, there might be a "scary event" around midnight . . .

  • DartanbeckDartanbeck Posts: 13,963

    Poor George. And right before thebig event, too. :(

     

    Dunno, there might be a "scary event" around midnight . . .

    The Rise of George!

  • Now that's just cool! Where does it lead? Perhaps we should step through and find out?

    Thanks, I have no idea, lol, here is Iray(SubstancePainter) render of the gate model ...

    GateIRay.jpg
    672 x 769 - 184K
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