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Good thinking! I'll get a hold of richard and ask where i can put one up.
Thanks for picking it up marble, i truly appreciate the support, and here's to a safe transit of your rig! Three weeks? I'd go quite, quite mad.
Anyway, painters lights, yes! Since GLK lights are diffuse lights, i think it's quite important to have some sort of direct specular emittance in your scene. If you're setting up a simple room scene - i personally would have an HDRI to poke through the windows, a GLK setup for convergence and perhaps one or two mesh lights in the room itself simply for some interesting specular effects. If you get to it in a few weeks and get stuck, just let me know.
Thanks KM, be sure to drop in and let us know your findings!
Used them here:
I had one plane, set to 200K and aimed from ceiling to floor above the figure to add more ambient lighting to the scene. Beforehand, it was way, way too dark. This took about 20 minutes to render on my machine.
Great render Darwin! looks like a very discreet setup. As kyto suggested, i've made a render thread for the product here. Could you do me a favour and repost it there? I'd really appreciate it.
Just been playing with it and it solved an issue with a mesh light intruding into the scene :-) I added 2 more with the candle preset but when I turned them into ghosts the light effect disappeared in the room as well so I obviously have not grasped it yet. But I think these are going solve allot of interior scene lighting. :-)
I've purchased a lot of Iray light presets, but for interior lighting this is by far the
best one I have ever purchased. I Love it!
Hi meg, glad you're enjoying it! As for the issue, i'm not quite sure i follow you. If you're stuck can you send me a quick PM so i can help you out? I just checked the candle preset and it's not doing anything funky on my end? Just let me know :)
Awesome art! Glad you're liking it. If you want to share some results, could you post them on the render thread? Totally up to you, i could use some pals over there that's all.
Sure thing. :) Glad you liked.
Really looking forward to trying the lights. One issue I hope it will help with is boosting overall light in a firelight scene. I find that if I raise the luminance of the fire high enough to light the scene, the detail in the flames gets lost. I've been using mesh lights but they always intrude in the set. This is just like the problems I have in real world lighting for photos. I'm always hiding the big softbox behind pillars, a bar, just out of view...Etc.
I don't have this kit, yet, but KA shared information about ghost lights a short while back and I used what I learned with exactly this scenario in my final entry for the Raining Men 2016 contest. There is a single poly plane between the fire and the man and horse. The bulk of the "firelight" in the scene is from the plane. I've got a light yellow color in the Emissive color parameter, and the temperature is in the 2900 to 3500 range. I tweaked the luminance of the two back and forth until I liked the amount of "firelight" in the scene while the flames still look like flames. Here's a link to the image in my Gallery: Bromance.
Thank you for the information intially, Kindred Arts. I'll be picking up the kit when the budget allows. I know how to do this on my own, but the time this will save me is well worth the investment. Especially the color and intensity presets!
This is the truth about a lot of things we buy here in the DAZ store. Even if we don't use things "out of the box" and prefer to do our own tweaking, it's usually still a time saver to have a starting point just one click away. And even if we don't make renders for a living, time is still money.
Yes, keep those flames at a high intensity, but not so high that you wash out details! I would then cover the (campfire?) with four ghost lights in a box formation and use the candlelight preset. In this case, not only will your subjects receive a nice specular effect from the primary firelight, but also a low-yield ambient fill from the GLKs. That was my intention with the set - It's not a replacement of your lighting setups, more an ambient fill. If you remember the uberenvironment in 3dl, that had an ambient setting so you could guarantee most objects had at least a modicum of ambient lighting. That's sort of what i'm trying to replicate in a round-about way. Anyway, i'm waffling! Good luck, and drop by the render thread with any results.
L'Adair and isidorn - I have indeed put the information out there in tutorial form, so it's open to everyone regardless of whether they pick up the set or not. All i've done is compress the method into a handy, time-saving set of tools. I noticed some people tend to get a bit stuck on the technical aspects, like luminosity and emission, so i'm hoping this set cuts out any learning curve (or at least most of it!). Time is indeed money after all
I love these! Just gave them a run and they're so easy to use...they will make life so much easier ...so thank you for a great and very useful product :)
Oh you're very welcome! Thank you for your purchase :)
Wish i had these about 8 hours ago lol. Picked up Petradons small room bundle...trying to light my subjects from window light and a couple of spot lights was giving my Vid card a run for its money, and giving my sanity a drop lol
Picked up..and ready to render sir! Lets see what i can do with these babies!
Thanks KA
Godspeed old chap! I'm currently working on a video to actually show how i set up a scene if that's any use to you, i'll post it up in a few hours. It will end up here. Cheers!
PDS has perfectly summed up why this light set is now at the number two position on my weekly shopping list (behind food but ahead of everything else).
I want to spend my time composing and rendering art not fiddling with lights for hours to get everything right.
Cheers,
Alex.
It sure will, I have a few older sets too that wasnt able to do anything with because my Vid card fan was spinning so fast i thought it would fly out the window, luckily that didnt happen but i wasnt able to get the render complete in a decent amount of time...this will help immensly i think!
Well said Alex. It's perfectly fine if you want to tinker with lights and scene composition for hours on end, this is just another wrench in the toolbox.
Oh i know the familiar sound of gpus setting themselves ablaze! They will still do so, just not for nearly as long. I'll post an update when i have a little tutorial video up.
Hey guys, just a quick update for anyone not watching the render thread. I made quick video going through my workflow and comparing HDR against GLK. If anyone is stuck or doesn't know where to start, this could be worth a watch:
https://www.youtube.com/watch?v=tWBK4XgTS0Y
I swore I was through buying this month, but this was something I really wanted/needed. I made a quick test renders with Cafe Luca to see what these lights can do. I used DA Real World Lighting and Cafe Luca default lights, and rendered the first image. Then I placed ghost lights ( with neutral daylight material ) on both long window walls and rendered that one. Render time was about the same 9 minutes 30 seconds for both ( actually ghost light version was couple seconds fasters ). I've used the same method this product uses myself earlier, but with different premade materials and ease of use I think this was a good purchase.
Luca with default lights
Luca with default lights + ghost lights
Hum may be i need more explication
I read all and still asking how exactly use this product bought this morning
I began to have some error message and after i see the ghost light prop ,posing it and render and the prop was visible in the render
I think i need an steps one, step two, step 3 etc tutorial
I have seen the video but it is fast too fast
Did you apply the base settings, from the same folder as the lights themselves? They load visible so that you can more readily place them, once placed (or soner if you prefer) you need to apply the base settings, then optionally any presets you want to use for colour and luminance.
Hey Martial, no problem, we'll figure it out. Firstly, have you seen this promo image?: (Click to enlarge)
As you can see there, that's all there is to it really. But i'll try and break it down and explain things a bit more -
1 Load you scene: I'm sure you're already fine with this.
2. Place lights: So you need to load one of the two ghost lights into the scene (Horizontal or vertical). The main purpose of these lights are to boost already existing light sources. So if you have a window in your scene, place the light next to the window (like i did in the image above). Repeat this step and place lights in front of any other pre-existing lights in the scene (like windows, lamps, bulbs etc). Since they are invisible, you can of course place them anywhere, so add them where needed.
3. Apply ghost setup: Now that your lights are placed where you want them, you need to apply the Ghost setup material to them. This is a primary setup material that dictates the opacity (makes it invisible) and engages the emission (light). This step has to be done otherwise the light wont be hidden from view.
4. Choose from a range of presets: The time of day/Artificial light presets assign a color to the lights. The intensity presets dictate how strong the lights are. Higher intensity values produce a stronger light, and lower values produce and weaker light. Choose both a time of day/Artificial light preset to suit your color needs, and an intensity preset to suit the intensity of light you need.
5. Render: You've probably got this covered.
If there is any specific step you have a problem with, let me know and i'll walk you through it. I'm not sure about the error messages you're getting, you'll have to elaborate a bit further if possible?
Many thanks KinderArts
I think i got it now
No problem, glad to help.
Thanks very much for the product,instructions, and Youtube Video.
I am very happy with it. Like others, I struggled with lighting. This make it much easier.
No problem Squonk, thank you for the purchase
What's funny is that I was just reflecting on how much I like AoA Ambient light in 3DL and the ability to diffusely light areas of the scene.
I hear you timmy, i had the full AOA suite. I even picked up some of the experimental stuff from omni, just so i could *try* and fake GI.