[SOLVED] Applying another skin color on a body area

lealea Posts: 25
edited December 2016 in New Users

Hello everyone

I'm not using much of DAZ3D, I only use it to make figures; I choose my figure, put on a hair cut, hair color, some little jewels sometimes, a pose and that's all I need (attached a screenshot of the 3D pattern making program I'm importing my figures, then I dress them with clothes I make).

I've no problem seing the nipples, so I let them free, but the crotch is quite disturbing lol (doll/alien) so I hide it with a pantie.

The problem I have is that the pantie from DAZ create layering issue with my program (See the attached picture below). Even if the garment is not super tight, I've risk that the pantie come through the fabric.

So I'm wandering, Is there a way to apply a color (ex black) directly on the figure's crotch area ? So that It will look like a pantie but without layering ?

I'm using the Genesis 3 female the more often.

 

Thank you in advance for your help !

 

Have a nice day/evening,

Léa

 

 

 

image

PANTIE-LAYERING.jpg
591 x 332 - 57K
Post edited by Richard Haseltine on

Comments

  • KindredArtsKindredArts Posts: 1,332
    lea said:

    Hello everyone

    I'm not using much of DAZ3D, I only use it to make figures; I choose my figure, put on a hair cut, hair color, some little jewels sometimes, a pose and that's all I need (attached a screenshot of the 3D pattern making program I'm importing my figures, then I dress them with clothes I make).

    I've no problem seing the nipples, so I let them free, but the crotch is quite disturbing lol (doll/alien) so I hide it with a pantie.

    The problem I have is that the pantie from DAZ create layering issue with my program (See the attached picture below). Even if the garment is not super tight, I've risk that the pantie come through the fabric.

    So I'm wandering, Is there a way to apply a color (ex black) directly on the figure's crotch area ? So that It will look like a pantie but without layering ?

    I'm using the Genesis 3 female the more often.

     

    Thank you in advance for your help !

     

    Have a nice day/evening,

    Léa

     

     

    Hi Lea,

    This is poke through, and it's the bane of any 3d program, daz or otherwise. There are a few ways around it however!

    1. Hide the underwear. If your garments that are covering the underwear dont use any sort of transparency, you wont see the underwear anyway.

    2. Corrective morphs. Most clothing comes with corrective morphs in the parameters panel to adjust clothing and fix poke-through. The dress you have may have an adjustment morph for the hip area to cover the poke through, so take a look.

    3. Mesh smoothing. Once again in the parameters panel you will probably find mesh-smoothing which is a collision detection method used to stop poke-through. If you set the collision item to your underwear, it will collide with it. This is really not the most optimal way of dealing with this issue however, since mesh-smoothing is far better utilized for the figure itself.

    I think you're using G3f which doesnt have a hip material zone, which means the best you could do is change the diffuse value of the torso to black. If you were using one of the earlier genesis figures, they do have a hip zone that you could change to black if needs be. You would do this under the surfaces tab. Hope this helps!

    KA

  • lealea Posts: 25

    Hi :)

    Thank you for the answer.

    Unfortunalety, the program I use is not a basic 3D program, you start with a garment pattern you use in clothing industry (or for sewing, for example, your own dress), you set position point on a mannequin (I import DAZ figures as obj files and use them as mannequin) and on your garment, you choose the size and then you simulate the sewing.

    As you can see on the picture, the figure became an unique object (Girl-Rock), so I can't dissossiate hide the pantie anymore. I've layering and collision detection activated, but does only work on one layered mannequin and between several garment I simulate.

    Even by choosing a bigger size (as in real life when you try on clothe in shop), I still see the layering problem + the dress looks to big (as you can see on the picture)

    I think you're using G3f which doesnt have a hip material zone, which means the best you could do is change the diffuse value of the torso to black. If you were using one of the earlier genesis figures, they do have a hip zone that you could change to black if needs be. You would do this under the surfaces tab. Hope this helps!

    KA

    Can you please tell me more about material zone ? I've tried things but didn't manage to change the skin color. And do you think it is possible to apply the skin texture of Genesis 3 on the earlier Genesis ?because I really like the realism of it.

     

    Thank you for your help :)

     

    PROGRAM.jpg
    1544 x 773 - 149K
  • lealea Posts: 25
    edited December 2016

    Hello again,

    I did my research :)

    I went to "surface", select my area in Genesis 2 > Surfaces (Hips) and in "Diffuse" I clicked on the image and set "None" and then was able to set a color (as you can see on the picture below).

    On Genesis 3 was able only to set a color for the whole torso, including the neck :/

    Would've be great to set a color on the area selected on the the second picture with genesis 3 but doesn't seems possible :/

    Post edited by lea on
  • KindredArtsKindredArts Posts: 1,332

    Oh, so you're using marvelous designer or something similar? Right, i thought this was a daz issue. So i imagine you're exporting an obj from daz into whatever program you're using and simulating from there on in? If that's the case, i'm not sure why the program you're using isn't colliding with the underwear specifically. You might be better off putting the name of the program you're using in the title to attract others using the software. I don't really use marvelous or anything similar, so i won't be much help.

    Yes, i'm afraid G3 doesnt have a hip mat zone. I assume it was done to reduce clutter in the mat setup, so it's a case of swings and round-abouts. You could of course texture underwear directly onto the model, or perhaps find a skin that has this done already. vyktohria has a product like that here. HOWEVER! I believe a lot of these products are LIE, which means they are overlayed in the daz material editor. Exporting the model might break the material layers, in which case you will have to take the provided textures and merge them with your skin in photoshop. I've probably made this sound all very complicated but it really isnt, just let me know if you get stuck.

  • lea said:

    So I'm wandering, Is there a way to apply a color (ex black) directly on the figure's crotch area ? So that It will look like a pantie but without layering ?

    Absolutely, and you can do this in multiple ways too. In fact (short fanboy'ish side comment): it's what I really admire about DS: the sheer extensiveness of the program. There's so much you can do with it! I discovered this trick when I wanted to give one of my models a "lava look" (her hand was caught in lava and instead of burning it part of her hand (and wrist) turned into lava as well). Although I did this with Genesis this should also be usable for G3F:

    • Select the models pelvis & zoom in (View: Frame option).
    • Go to the tools menu and select the "Geometry editor" (control-shift-g on my end, but my environment is highly customized).
    • You should now see a round circle when you move over your model. Click & hold the mouse button and define the area you want.
    • When done right click and select the menu option: Geometry assignment => Create surface from selected.
      • You should immediately see a change in your selected area.
    • Open the surfaces pane, find your new surface there and edit as you please (also see attachment).

    When done you now have a specific (custom) area of your model which can be shown quite differently. Please pay also close attention to the different selection options (the pop-up menu for the geometry editor can also be used to define different selection modes and types).

    As a side note: I sometimes use this trick to quickly create tanlines on my models as well, works perfectly.

    Hope this helps!

     

     

     

     

     

    g3f-surface.jpg
    1024 x 732 - 103K
    g3f-render.jpg
    1152 x 824 - 130K
  • lealea Posts: 25

    You might be better off putting the name of the program you're using in the title to attract others using the software.

    Hello :) The software is Vidya from Assyst, but since the question is global (how to apply a color on the figure's surface), I prefer keeping the title the way it is.

    ShelLuser said:
    • Select the models pelvis & zoom in (View: Frame option).
    • Go to the tools menu and select the "Geometry editor" (control-shift-g on my end, but my environment is highly customized).
    • You should now see a round circle when you move over your model. Click & hold the mouse button and define the area you want.
    • When done right click and select the menu option: Geometry assignment => Create surface from selected.
      • You should immediately see a change in your selected area.
    • Open the surfaces pane, find your new surface there and edit as you please (also see attachment).

    When done you now have a specific (custom) area of your model which can be shown quite differently. Please pay also close attention to the different selection options (the pop-up menu for the geometry editor can also be used to define different selection modes and types).

    As a side note: I sometimes use this trick to quickly create tanlines on my models as well, works perfectly.

    Hope this helps!

    Hello ! Thank you fo the help ! I will try it ASAP and come back to you if I've problem during the process :)

    Good day to all :)

  • lealea Posts: 25

    YEAH I did it !

    Was super tricky but managed lol.

    My advice is in when you are in the Geometry seeting tool, in the the "Tool settings" tab activate "Use symmetry", and to press CTRL and select the zones almost one by one to be more presice, because I didn't find any key to remove zones from selection, so when I mistake I had to do it again lol.

     

     Thank you very much !

  • SimonJMSimonJM Posts: 6,067

    There are also some 'second skin' lingerie prodcuts available which might help out here (with less fiddling about!).  They use the Layered Image Editor to modify the existing skin texture(s), so no extra geometry is added and so long as you don't get poke-thru with the basic figure you also won't with the second skin applied.

  • Please note that black bars are not an acceptable way to deal with nudity http://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest

  • lealea Posts: 25
    edited February 2017

    Hi ! Since I made progress using DAZ and other softwares to make 3D object and figures, here is some updates for this topic :

    The Geometry Editor is a bit limited because you can only create surface by selecting mesh squares basically, SO in order to get my figures dress with a bit of lingerie without any layering  I use GIMP !

    First, I clic on my figure's torso with the surface slection tool, then in the surface tab, I reach my diffuse color, clic on the image and choose "Browse" to reach the texture map location.

    I right clic on the image and "Open with.." > GIMP

    And I draw directly on the texture map !

    When it's done, I export my image as a new one ("FILENAME_UNDIES" for example)

    Then I go back to the explorer window DAZ opened, and select my new image ! 

    If it's not satisfactory, save, close DAZ, make your changes on GIMP, open DAZ again and reload your diffuse color :)

    And voilà !

    Yeah it is not THAT great but since I'm covering the figures with clothes on my other program, it is quite satisfactoty. You can notice that I did the same wit the makeup !

    Post edited by lea on
Sign In or Register to comment.