How can I smooth my workspace/preview image?

Hello. I'm a new user to Daz studio and have been going through the tutorials and have been finding them very helpful in bringing me up to speed with scene creation.
However a difficult problem I've found early on is that the scenes and models that I work on, notably when I add in clothes or hair come out 'grainy' or 'pixilated' while I'm working on them making it very difficult for me to clearly know what the final rendered image will be when finished.
Although the Nividia screen is capable of showing me a relatively small render of the final image while I'm working, I want to know if there is any way to have  smoother/clearer modelsin the main window? 

I hope that I'm explaining my problem clear enough. If not, I've added two screenshots of my tutorial work with the Getting started tutorial & the 'Table-Top dancer' scene, where I hope my issues with image previews are easier to see.

I'd really like help in knowing how I can get a smoother preview image while I'm working, if there are any system settings I could modify to get a clearer workspace?  Any tips and information that could be shared would be most appreciated. Thank you.

Getting started trouble.PNG
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Daz trouble.PNG
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Comments

  • For the viewport, it's kinda something you'll have to get used to.

    you can try adjusting the settings, but the viewport is more for speed than quality. Conservation of resources while working.

    Edit>Preferences>Interface(tab)

    The settings will be under the OpenGL section.

    It's not going to clear up much even on the high end settings.

     

    For the IPR(aux viewport tab), if you have the screen realestate, ,or second monitor, you can undock the tab and increase the tab just like any window.

    Right click on the tab, select 'make pane undockable' and move to a second monitor increasing to a comfortable size.

    You can also use the Auxviewport as your working pane, simply click/hold/drag the aux viewport tab over to the viewport tab and you can switch back and forth between the two from there.

    Be aware that running the IPR uses system resources and can result in system hangs, or crashes, depending on system configurartion, gpu, cpu, system ram etc. and what else you may have running at the time.

     

    Let me give you a bit of advice since you're just getting started, which i wish i knew when i got started.

    Don't get hung up on the minutiae.

    Don't worry about what the viewport shows, it's not going to be what you get in a final render anyway. Unless you render in opengl and even then the results will be different.

    Focus more on the big parts right now, scene composition, lighting, render setting, and shader settings.

    As you go through the tutorials focus on how the lights are setup, what their settings are.

    Check out what the render settings are and see what happens when you change them.

    Play around with the various shader settings and see what happens when you adjust those, or drop a particular texture map in a channel.

     

     

  • I see. Thank you very much, DMP. I was really concerned that there was something wrong with my settings or computer that I guess the pixilated workspace had me worried. But if that's how it's meant to be to ensure smooth performance when working, then I can live with that and will get used to it. It's comforting to know that this is at least normal.

    And you're right. In the grand scheme of things, the render quality when setting up a scene shouldn't be that big of an issue, setting up the scene, lighting and posing etc. should be my main focus. 

    That said, I may give your suggestions such as window docking a try just for curiosity's sake at least, maybe if my system's strong enough to handle it, it could yield a useable compromise too.

    Thank you very much for your advice, mate. :)

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