iso, a non-emissive type lightset in store?

MistaraMistara Posts: 38,675

iso, a non-emissive type lightset presets in store?

i think is called parametric lights?  in the iray

and render presets so my renders come out noiseless!!

or even a merchant resource para lightset presets?!

thanks smiley

 

Comments

  • mjc1016mjc1016 Posts: 15,001
    MistyMist said:
     

    or even a merchant resource para lightset presets?!

    thanks smiley

     

    Umm...that's already present in Studio...the individual lights. 

  • MistaraMistara Posts: 38,675
    mjc1016 said:
    MistyMist said:
     

    or even a merchant resource para lightset presets?!

    thanks smiley

     

    Umm...that's already present in Studio...the individual lights. 

     

    default they very dark.  lumens and tones, i'm very confused with emissive lights stuff. and convergences.
    was looking for no brainer fast rendering lights  .  like the equivalent irays of aoa advanced lights

  • mjc1016mjc1016 Posts: 15,001

    Yes, the default lights need to be turned up. 

    Any sets that include photometric lights will be using those defaults, that's why there won't really ever be a MR set of them....

  • BeeMKayBeeMKay Posts: 7,019

    When you use the default ligths, at their default values, you have to change the tonemapping from bright sunshine to livingroom, or increase the lumen. I usualls do the latter, changing the units to k/cm^2

  • nonesuch00nonesuch00 Posts: 18,830

    I hae noticed that HDRIs render much faster and with less noise but I have only rendered with outdoor HRDIs and one indoor HRDI.

    Here are an made-up artificial set of indoor HRDIs that was posted as a link by someone in the forums yesterday.

    http://zbyg.deviantart.com/gallery/6278123/Resources

    I haven't tried them out but they look interesting at least.

     

  • Well, all lights are going to be "emissive" because if they weren't, they wouldn't light up. "Without lamps, there would be no lights." Heh.

    That said, if you are looking for non mesh lights I've got this set which just uses the included in Studio pointlights or spotlights. http://www.daz3d.com/idg-easy-iray-studio

    And yeah, the default spotlights and stuff are barely turned on when you load them up. They come in at 1500 lumens. A better starting point is somewhere about 30,000 to 50,000 lumens.

  • Oso3DOso3D Posts: 15,097

    Just add zeroes until you can see them, then fine tune. That's what I do.

     

  • MistaraMistara Posts: 38,675

    Well, all lights are going to be "emissive" because if they weren't, they wouldn't light up. "Without lamps, there would be no lights." Heh.

    That said, if you are looking for non mesh lights I've got this set which just uses the included in Studio pointlights or spotlights. http://www.daz3d.com/idg-easy-iray-studio

    And yeah, the default spotlights and stuff are barely turned on when you load them up. They come in at 1500 lumens. A better starting point is somewhere about 30,000 to 50,000 lumens.

     

    set looks interesting.  and it's on sale.

    and i have that ghost bridesmaid dress.  lol

  • ToborTobor Posts: 2,300
    BeeMKay said:

    When you use the default ligths, at their default values, you have to change the tonemapping from bright sunshine to livingroom, or increase the lumen. I usualls do the latter, changing the units to k/cm^2

    You're thinking emissive lighting, which has the option to change the units. The standard light fixtures (spot, point, distant) don't have this. Personally, I'm glad they don't have the units on these. It's confusing enough for emissive surfaces.

  • OstadanOstadan Posts: 1,130

    And with things like the spotlight, keep in mind that it does drop off as the inverse square, like real light, so the amount of light on the subject will depend on the spotlight's distance.

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