Shader Brick Color Limits
Dimension-Z
Posts: 352
Hi everyone
I'm trying to build a custom shader and want to add a color parameter with user limits.
Is it possible like in the example:
Thnx in advance
D-Z
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Comments
I could come up with certain constraints you might use internally that would prevent the final color from falling outside particular ranges, but I don't know how to constrain the input color value itself, directly.