Is Hexagon the only modeler that can morph while character is posed?
in New Users
I love Hexagon but some things are just easier to do with other modelers like Blender. However I notice that if I want to create a morph in Blender I need to zero the figure otherwise when I import it back in with Morph Loader pro the pose tries to reapply itself. Is there a way to export an OBJ of a posed Genesis Figure. Edit the geometry in another modeler like Blender and then import it back in without having to zero out the figure pose? Hexagon does this so so easily with the built in bridge, but I would like to know if it can be done with other programs as well using the import export.

Comments
Use Reverse Deformations when loading your morph - that's a featuer of Morph Loader Pro, it appears in the toptions under the morph name ponce you have selected the OBJ file.
Hmmn I have actually always used Reverse Deformations. Still the pose is placed into the morph. Maybe Im exporting / importing wrong? I use the Poser preset for importing and exporting and then I follow the exact steps that SickleYield uses. The only thing I am doing differently is not zeroing the figure before the export. I need to be able to morph the character while they are posed. Hexagon can do it no problem. What am I missing?
The preset used is just for scale and axis alignment, as well as group and surface handling, it shouldn't affect Reverse Deformations. The figure is posed still when you import the morph? Reverse Deformations looks at the difference between the current state and the OBJ, so you mustn't lose any of the posing/shaping applied to the figure at export.
Yes I am leaving the character pose for export and import. This works completely fine when the figure is zeroed. While I am trying to figure this out I am just using the subDragon. I can do morphs no problem when I zero them. When I put them in the standard attack pose I cant get the morphs to work. It always seems to explode out the geometry. If I zero out the character and then apply the same morph it will work but with some other issues like the mouth not morphing. But I think that would be fixed once we figure out why I cant make morphs on a posed figure like I can with Hexagon. Sorry I know I am being a pain I just figure that I must be missing something.
The SubDragon does use SubD - make sure that is set to Base resolution before exporting (but if that was the issue DS wold simply refuse to load the morph). Please post your Morph Loader Pro settings.
Ok here is a bunch of screen shots. I tried so many things. I even tried custom settings with keeping the scales to 0.4 on both import and export to daz. Still not working. I am hoping that I just have a bad setting somewhere. Thanks so much for all your help.
There's definitely something odd going on with the dragon.
When I try to import it into Blender it takes far longer than anything else, even at base resolution and no pose.
I was still having problems with it even leaving in the base pose and zeroing the figure before export. But I found several hidden morphs that were not being zeored out.
Zeroing out most of them (there's a mouth closed one that's locked to 100%...leave that one) seems to have fixed all problems, including the 'exploding' mesh when in the 'base pose' position. I haven't checked with it posed, though.
wow interesting. I will check into this tonight. Thanks for your help so far.
This has been quite interesting. The main thing I learned was what the Reverse Deformations actually really does. I tried all of the above with a genesis figure and everything works fine. Posed or not. I use the Poser preset just like I have seen Sickle Yield do and it works flawlessly. Because I was trying to use the Dragon for the example is what brought the confusion. I can do everything I was looking for using Genesis but with the Dragon there is more that needs to be zeroed out in order for it to work. Thanks so much for all the help.