Wet skin for Gen3 techniques or products?

RenderPretenderRenderPretender Posts: 1,041
edited December 2016 in The Commons

Hello...

I'm looking to put a convincing light film of perspiration on some Gen3 characters for a gym scene. Does anyone know of any techniques or products to achieve this that don't rely on Iray or require a second mortgage? The cost and gender specificity of many of these products is totally out of control. I tried with the Gen2 product that uses shells, thinking it might work like clothing on Gen3 via autofit, but no luck because of the difference in arm rigging.

Suggestions appreciated!

Post edited by RenderPretender on

Comments

  • fastbike1fastbike1 Posts: 4,081
    edited December 2016

    Nevermind you don't want Iray.

    Post edited by fastbike1 on
  • FSMCDesignsFSMCDesigns Posts: 12,852
    fastbike1 said:

    Nevermind you don't want Iray.

    LOL, I almost replied also with iray and product suggestions, then saw the no iray or money spent part. I have never used 3DLight, but you could try editing/playing with a new specular map for the effect. maybe try a tiling bubble texture for sweat beads.

  • nonesuch00nonesuch00 Posts: 18,846

    For 3DL I don't know.

    Well for others here is how to do so in iRay:

    Yes do this if you want to do it for free:

    The Skin Sufaces: Arms, Ears, Face, Lips, Legs, Torso

    The Nail Surfaces: Fingernails, Toenails

    1. Remove the Top Coat Map from the Skin Surfaces & Nail Surfaces

    2. Adjust the Top Coat weight for the Skin Surfaces & Nail Surfaces to the Maximum (1.0 I believe)

    3. Adjust the Top Coat Roughness for the Skin Surfaces to 0.4, Lip Surface to 0.3, and Nail Surfaces to 0.2, you may adjust this up or down. Higher values make a character look dry while lower values make a character look wetter. However, if you make the values too low the character can sometimes look plastic instead of wet so a bit of trial and visual evaluation is needed for some skin texture sets.

    4.  Save as a Material Preset for that character and name it something so it is clear what the goal was of your Surfaces mods.

    5. Render the scene & adjust the surfaces to taste, & repeat if need be.

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