Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.
Comments
Good day, I have been making students for awhile, but I finally made the effort to make my first full class setting - the Generation Seven Science Class.
And here we go. I give you "SH4D0W K4TT"
Thank you Kanegs, Dracorn, mjc 1016 and Ice Dragon Art.
Here is a better quality rendering, but I must obviously affinate my group of pointlights, as it is too wide dispatched and it shows as "stairs" in the shadows, or something like the shadows you get with LED bars (see detail).
I also increased subdivision level on her dress to eliminate that"waffle-like" effect on her left shoulder (see detail)
Rendering is in progress...
Merry Christmas!
There is so much to see in your composition that the "flying" thing is a bit lost... Maybe you could make it bigger or somehow more apparent, like closer to the camera, use depth of field... Other glowing objects are more visible, and apart the (pretty) girl, it should be the center of interest in your image.
Wow. That is a lot of figures in one image. And they all have different poses. Well done.
I can practically hear a low growl coming from her. Nicely done.
Nicely done. Your image has improved quite a bit.
Merry Christmas
Generation Seven Science Class ... updated - added floor shadows, fixed glare on hair, rendered for more iterations.
For reference from left to right:
Row 1: Rune, Eva, Gianni, Guy, Arabella, Meilin
Row 2: Leo, Kenji, Josie, Karen, Dash, Kimo
Row 3: Gia, Genesis Female, Ivan, Lee, Olympia, Lilith
Row 4: Ryan, Lucian, Kalea, Aiko, Isabella, Girl
Wow that is impressive, and everybody with a different pose. I wonder what Arabella finds on the microscope. How did you manage to get that rendered?
Not much that I think could be changed as classrooms tend to be boring and have that boring light setting, so that fits very well.
My computer does not have the memory capacity to render the scene as a whole, so I split it into levels which I layered together in Photoshop. The layers include:
For the lighting, the Science Classroom comes with 16 ceiling lights (just props, not lights). I turned the 16 bulbs into emissive lights which gives a really good appearance of what schoolrooms really have - and rendered in Iray with the 'scene only' lighting selection.
I really do not want to think about how much time/money went into making all of these separate items ... but I am becoming pleased with the long-term outcome and this (as well as other similar scenes) will work well in my seminar and publishing.
My first potential contest submit. DS 4.9 Iray, no postwork.
Great scene. I didn't see your gunman at first. The bright light and robot drew my immediate attention. This is telling a great story.
I like the spot of light on the helmet of the figure and the blue rim lighting on the leg and arm. The bullet tracers from the robot's gun and the impact dust from the wall are really helping to tell this story.
Well done.
I managed to get the girl's reflection to display in the mirror. I have changed her pose and her outfit.
Thank you very much. The initial concept was just the soldier behind cover and the mech firing from the background. The first hdr sky I threw in, the light happened to hit the mech and left the foreground dark and I decided I liked the idea of the big bad mech walking in full sunshine while outgunned soldiers clung to the shadows. At some point, I realized the mech had become the star of the show and I really ought to just let that happen. Kind of had a left to right / shooter to target flow that was working for me. So it was more found than planned, but very gratifying to hear it translates.
Some product props and things I did:
Foreground: Platea : Fallen (Railing destroyed with an opacity mask.)
Middleground: City Ruins Building 04
Background: CityScapes Backdrops Volume 2 / Skies of iRadiance - Sunny Sky HDRIs for Iray
Mech: Heavy Assault Mech Zeus-M1
The plasma cannon light: Epic Props: Dynamic Lens Flare & Starburst for Iray
The (gratuitous?) background explosion: Iray EnviroCam
Muzzle flashes: BEAR-220 Assault Rifle Set (Each flash is doubled with the duplicate scaled up and the opacity turned way down to soften and give a little glow.)
Tracers / Dust cloud debris : IDG Iray FX - Props and Shaders
Dust cloud smoke: Fire and Smoke for DAZ Studio (prop with) FSL Filthy Dirty Iray Shaders
Soldier: Soldier 2.0 for Genesis 3 Female / BEAR-250 Black Ops Set / Helmet is mine, created in Hexagon.
The spotlight on the floor emphasizes your dancer but leaves her a bit dark. Perhaps a rim light to help draw her out of the shadows a bit.
Nice job on the reflection. That is not easy to do.
Is her foot in the floor?
Knowing when to let go and allow the image to dictate the composition and lighting isn't always easy.
I have added an extra light and raised the dancer slightly so that her foot is on the floor rather than sunken into it.
I have also smoothed out her legwarmers as I noticed a small hole.
The extra light is helping her reflection in the mirror to show up a bit better.
Here are some more changes I made.
I added spotlights on the floating vial to brighten it, then turned down both the fireplace and the wall lighting on the right. I tried it with Depth of Field, but didn't like the results - I wasn't able to focus it so that only the background was blurred - the foreground objects were blurred as well. So this render doesn't have the depth of field. I think the reduction in lighting on the bookshelf helps push it into the background. I may try to blur the background slightly in Photoshop instead.
Let me know what you think, as I will be taking it to Photoshop if there are no more suggestions for changes.
Everybody remember to put your works into the entries, we're on the last day!
Contest closed. Good luck everyone.
Good luck to all who entered this month!!!
Some amazing renders this month as well, I do not envy the judges this time around wayyy to many beautiful renders to decide on.
Missed yet another month as time ran out. I saw some really great renders in the entry thread. Good luck everyone.
Good luck to everyone!