How do you adjust fresnel on skin with 3DL?
ColemanRugh
Posts: 511
I see variables for 'velvet'... is that fresnel in 3DL? I want to be able to adjust the sharpness and strength of outer skin sheen on a 3d person. Not plastic doll specular shine... but soft shine from a backlight on skin. Thanks for any help.
Post edited by ColemanRugh on

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Which shader...AoA or UberSurface?
Oh - I was scrolling down the parameters of 3DL material made for G3Male by Raiya. Probably AoA then?
Are Uber and AoA shaders adding more parameter dials than the basic DAZ4 set-up... or these are hidden parameters that AoA and UBER are making visible?
thanks a lot!!
Those are new additions over the Daz default. The default is really a rather basic shader.
And for the AoA one, no, Velvet isn't Fresnel. Omnifreaker's UberSurface does have a Fresnel function, but it's more of a custom curve than an IOR driven one.
Ahh - okay. Thanks a lot, Mjc1016 !
If your not doing close-ups, then subtle amounts of Velvet could be used to mimic the 'peach fuzz' on skin.