Creating Content for Tabletop Simulator
ghastlycomic
Posts: 2,531
Does anyone have any experience creating content for Tabletop Simulator? I'm trying to figure out what scale I need to export OBJs to have them match the scale of the miniatures in the RPG set. As near as I can tell it has to be somewhere between 1.15 and 1.2 percent.
Looks like it will be a fun way for me to take part in D&D games when I'm out on the road and can't make it to a gaming session and it'll be fun to make my own miniature. Although it seems you're restricted to a single texture image per OBJ so no overlapping UVs and different material zones. It also seems your OBJ should be really low poly which means I'm really going to have to brush up on my low poly modeling skills. It's a pity we're limited to OBJ and can't import rigged figures and BVH animations. It would be cool to be able to make animated assets like the ones in the RPG set.
