If you want to move them and keep their related position, the simplest solution in DS is to create a new Null, parent all objects you want to move to it, then move the Null.
If you want to move them and keep their related position, the simplest solution in DS is to create a new Null, parent all objects you want to move to it, then move the Null.
It works but it is difficult to precisely set,especially rotation
If you want to move them and keep their related position, the simplest solution in DS is to create a new Null, parent all objects you want to move to it, then move the Null.
It works but it is difficult to precisely set,especially rotation
it shouldn't be any more difficult than setting the position of any object in your scene. I use this method often.
As for rotation, obviously you will need to position the null at the centre of the rotation you want (rather than just creating the null at the zero position)
As for rotation, obviously you will need to position the null at the centre of the rotation you want (rather than just creating the null at the zero position)
Comments
If you want to move them and keep their related position, the simplest solution in DS is to create a new Null, parent all objects you want to move to it, then move the Null.
It works but it is difficult to precisely set,especially rotation
it shouldn't be any more difficult than setting the position of any object in your scene. I use this method often.
As for rotation, obviously you will need to position the null at the centre of the rotation you want (rather than just creating the null at the zero position)
I did not think about it, thanks for the advice