Is there an easy way to animate a camera around an character in large steps?

I'm wanting to animate my camera around my character in increments, like 10 degrees each. Basically I would be creating a 36 frame animation so that I could render views of the character unattended, like a batch renderer. This would let me build a library of renders for compositing in my comics.

Comments

  • thd777thd777 Posts: 946

    I'm wanting to animate my camera around my character in increments, like 10 degrees each. Basically I would be creating a 36 frame animation so that I could render views of the character unattended, like a batch renderer. This would let me build a library of renders for compositing in my comics.

    You can simply set the total number of frames to 36, the FPS to 1 and then it is just a matter of animating the camera according to what you want to achieve (It might be easer to leave the camera in place and rotate the figure).

    Ciao

    TD

  • posecastposecast Posts: 386

    Hmmm, that's a good idea. Link the lighting to the character so that it rotates as well -- that would mimic the effect I am looking for. I would ideally like to make aniblocks for the camera so I could set this up quick for reuse later.

  • thd777thd777 Posts: 946

    Hmmm, that's a good idea. Link the lighting to the character so that it rotates as well -- that would mimic the effect I am looking for. I would ideally like to make aniblocks for the camera so I could set this up quick for reuse later.

    One option ios to set up the scene with a placeholder model (primittive for example) and the save it. Now you can just load the scene, replace the primitive with whatever you want to render and hit go.

    TD

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