What Character Is This?

Hey all-

Sorry to keep doing this, but people don't seem to provide links to the products they use in their promo shots. If anyone has an idea as to what character is in the image, please give a shout out.

Thanks

Untitled1.png
836 x 913 - 1M

Comments

  • ThatGuyThatGuy Posts: 797
    edited November 2016

    This looks like the artist's own character.  Some artists create their own characters they use solely for their own promo images and Neftis is one of 'em.

    Post edited by ThatGuy on
  • JOdelJOdel Posts: 6,322

    The morph that is. That tattoo should make the texture recognizable (it's Dimitri, by Darwin's Mishap).

  • RS-SRS-S Posts: 72
    ThatGuy said:

    This looks like the artist's own character.  Some artists create their own characters they use solely for their own promo images and Neftis is one of 'em.

     

    JOdel said:

    The morph that is. That tattoo should make the texture recognizable (it's Dimitri, by Darwin's Mishap).

    Thank you both!

    Knowing the texture is very helpful. . . as well as knowing that some artists use creations not available. I'm fairly competent at "sculpting" a new look for the models, but some skins don't render with really clear, life-like detail like this.

    Have a great day!

  • fastbike1fastbike1 Posts: 4,081

    @RS-S  "but some skins don't render with really clear, life-like detail like this."

    Have a care. Skin texture and render results are not the same. Shader use and values, along with lighting usually have more effect on the final visual impact.

  • mjc1016mjc1016 Posts: 15,001
    fastbike1 said:

    @RS-S  "but some skins don't render with really clear, life-like detail like this."

    Have a care. Skin texture and render results are not the same. Shader use and values, along with lighting usually have more effect on the final visual impact.

    With the proper setup, 'straight' colors (no diffuse/albedo maps) can give some pretty darn good results...

  • fastbike1fastbike1 Posts: 4,081

    No argument there. Key being "proper". Too often, at least for me, simpler in concept than execution. smiley 

    mjc1016 said:
    fastbike1 said:

    @RS-S  "but some skins don't render with really clear, life-like detail like this."

    Have a care. Skin texture and render results are not the same. Shader use and values, along with lighting usually have more effect on the final visual impact.

    With the proper setup, 'straight' colors (no diffuse/albedo maps) can give some pretty darn good results...

     

  • mjc1016mjc1016 Posts: 15,001
    fastbike1 said:

    No argument there. Key being "proper". Too often, at least for me, simpler in concept than execution. smiley 

    mjc1016 said:
    fastbike1 said:

    @RS-S  "but some skins don't render with really clear, life-like detail like this."

    Have a care. Skin texture and render results are not the same. Shader use and values, along with lighting usually have more effect on the final visual impact.

    With the proper setup, 'straight' colors (no diffuse/albedo maps) can give some pretty darn good results...

     

     

    Yeah...in theory it should be dead easy.  But in practice...there's a reason photo based textures are so common.

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