Eyelash mesh visible in render
Taoz
Posts: 10,256
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Taoz
Posts: 10,256
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This is with the morph applied? it looks as if the eyebrow was not included in the base morph or in a correction moprh that is applying - please report this as a possible bug.
Both with and without morph. I'll report it then. Thanks!
As for the eyelash, it looks like there mght be a "rim" on the eyelash, like the transmap has no bleed to prevent this.
On hair models, sometimes a faint outline of the hair as it would be without transmaps is visible because the transmap has shades of grey rather than pure black/white. The workaround is to raise opacity cutoff to 1.5 or 2.0. Might be worth a try here. You will probably have to first right click on the dial, select edit paramaters, and turn off limits to do it.
Well here's the transmaps, the K4 map appears to be the same as the V4 map. A closer look reveals that V4 actually has the same problem, but the lashes are lighter so it's not as noticable. Using the M4 map instead fixes the problem on both K4 and V4.
[Image removed -- please do not post product textures, even scaled down.]
Well I only posted the upper half part of the textures (scaled down) for copyright reasons, maybe I should have mentioned that.