Eyelash mesh visible in render

TaozTaoz Posts: 10,256
edited November 2016 in The Commons

On the K4 version of Homo Erectus you can see part of the eyelash mesh both in the viewport and on renders. Any idea what can be causing this? There are no problems with the V4 and M4 versions.

 

k4_homo_erectus_eyelash.jpg
970 x 809 - 179K
Post edited by Taoz on

Comments

  • This is with the morph applied? it looks as if the eyebrow was not included in the base morph or in a correction moprh that is applying - please report this as a possible bug.

  • TaozTaoz Posts: 10,256

    Both with and without morph. I'll report it then. Thanks!

  • ValandarValandar Posts: 1,417

    As for the eyelash, it looks like there mght be a "rim" on the eyelash, like the transmap has no bleed to prevent this.

  • grinch2901grinch2901 Posts: 1,247
    edited November 2016

    On hair models, sometimes a faint outline of the hair as it would be without transmaps is visible because the transmap has shades of grey rather than pure black/white. The workaround is to raise opacity cutoff to 1.5 or 2.0.  Might be worth a try here.   You will probably have to first right click on the dial, select edit paramaters, and turn off limits to do it.

    Post edited by grinch2901 on
  • TaozTaoz Posts: 10,256
    edited November 2016

    Well here's the transmaps, the K4 map appears to be the same as the V4 map. A closer look reveals that V4 actually has the same problem, but the lashes are lighter so it's not as noticable. Using the M4 map instead fixes the problem on both K4 and V4.

     

    [Image removed -- please do not post product textures, even scaled down.]

    Post edited by fixmypcmike on
  • TaozTaoz Posts: 10,256
    edited November 2016
    Taozen said:

    Well here's the transmaps, the K4 map appears to be the same as the V4 map. A closer look reveals that V4 actually has the same problem, but the lashes are lighter so it's not as noticable. Using the M4 map instead fixes the problem on both K4 and V4.

     

    [Image removed -- please do not post product textures, even scaled down.]

    Well I only posted the upper half part of the textures (scaled down) for copyright reasons, maybe I should have mentioned that.

     

    Post edited by Taoz on
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