How to use Marble Collection Merchant Resource
Hera
Posts: 1,962
in The Commons
Hello!
I didn't realize upon purchase that these were not finished shaders. So how do I create shaders out of _Marble Collection Merchant Resource - Vol2 (PBR Textures) http://www.daz3d.com/marble-collection-merchant-resource-vol2-pbr-textures _
Is there a script or a function somewhere to run to create the needed shaders to use these?

Comments
Seems to me that these are set up more for use with other programs/gaming engines, but I think you could manually add each map to the relevant channel in the surfaces tab.
They look as if they are texture resources, as pds explains you put the textures into relevant slots in the surfaces tab then you set the settings to get the effect you want, and are you looking to create shaders or shader presets with them?
You should be able to get them to work by:
1 Select the surface
2 Load the DAZ Uber Iray Shader
3 Pick the ISource texture that you want and load it in the "Diffuse Color" Map.