How to use Marble Collection Merchant Resource

HeraHera Posts: 1,962

Hello!

I didn't realize upon purchase that these were not finished shaders. So how do I create shaders out of  _Marble Collection Merchant Resource - Vol2 (PBR Textures) http://www.daz3d.com/marble-collection-merchant-resource-vol2-pbr-textures _

Is there a script or a function somewhere to run to create the needed shaders to use these?

Comments

  • pdspds Posts: 593

    Seems to me that these are set up more for use with other programs/gaming engines, but I think you could manually add each map to the relevant channel in the surfaces tab.

  • scorpioscorpio Posts: 8,533
    edited November 2016

    They look as if they are texture resources, as pds explains you put the textures into relevant slots in the surfaces tab then you set the settings to get the effect you want, and are you looking to create shaders or shader presets with them?

    Post edited by scorpio on
  • fastbike1fastbike1 Posts: 4,081

    You should be able to get them to work by:

    1 Select the surface

    2 Load the DAZ Uber Iray Shader

    3 Pick the ISource texture that you want and load it in the "Diffuse Color" Map.

Sign In or Register to comment.