Can Anyone Do It? Make Your Own Clothing!

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  • AllenArtAllenArt Posts: 7,175

    My very first model was a fork. So you're one up on me already Ashfire45...lol. 

    Laurie

  • Ashfire45 said:

    ... With that price, how could I refuse? 
     

    I've managed to make a dress attempt, following a free youtube video, that's a little less laughable! HOWEVER, let me say right now - I cheated by draping the dress through Virtual World Dynamic's program to get a better fit and feel a bit better about it. And no, I don't know what happened to the texture. :p 

    I can't believe I've managed to make a piece of clothing. A terrible, terrible, terrible piece of clothing, but I managed to make one!!!!! I did it!!!!!!!!! I've also got Littlefox's tutorials to work through still - I just cannot believe I managed to produce something!!!! I have such a gigantic way to go, but... Maybe my future's looking bright in that direction after all!!

    It looks to me like you grabbed the inner mouth map from the character. That is way easy to do in the surfaces tab. I usually end up with the eyelash transparency map on the walls.

    LLF modeling tutorials are really good, and Modo has a free trial. You can also get Modo Indie on Steam for around $10-15 a month, but stick with Hexagon if it is working for you. Best of luck.

  • grinch2901grinch2901 Posts: 1,247

    Regarding freebies, I advise not even having a donation box.

    Because if you DO take donations, it may really really depress/anger you how few people donate anything. You are presumably not doing it for the money... so my suggestion is just skip even bothering to set anything up. Encourage people to alert you to cool renders of your stuff, instead.

     

    I just do the occasional freebie for the "thank yous" but honestly, most of the stuff I make is never shared because for the stuff I did release, I'd get a 700 or 1,000 downloads but only two comments on the freebie release thread, and maybe three comments at sharecg. It's sort of demotivational asI take it as a sign that my stuff isn't that good or useful. I've actually begun retiring the older stuff now.

  • AllenArtAllenArt Posts: 7,175
    edited October 2016

    I look at it like this: most ppl are not going to say anything. Most ppl aren't even going to USE the items they download from you. It's enough for me to see something I made being used and that it was useful to someone besides me. LOL. I don't even do it for the thank yous. They're nice when they come, mind you, but I do it more because I have to fill my days with something since I don't work because I'm disabled. I like making the stuff - it's fun. Giving it away is secondary really ;).

    Now Destiny's Garden has me gawking at Modo and thinking. LOL. Uuuurgh. One more thing to learn. Dunno if it'll all fit inside my tiny brain :P.

    Laurie

    Post edited by AllenArt on
  • kyoto kidkyoto kid Posts: 42,159
    Wilmap said:

    I started by searching the internet for tutorials. There are loads out there. OK some are old now, but the basics are the same. Once I was confident enough I started to put them out for free. Now I can't make enough for people!

    I use Silo, which does all I need it to, and it's relatively cheap. There are some free ones out there - blender etc - but I can't get on with them, I always go back to Silo.

    ...are you using the latest release (as I understand there is a 64 bit version now available)?

  • FSMCDesignsFSMCDesigns Posts: 12,852
    AllenArt said:

    I look at it like this: most ppl are not going to say anything. Most ppl aren't even going to USE the items they download from you. It's enough for me to see something I made being used and that it was useful to someone besides me. LOL. I don't even do it for the thank yous. They're nice when they come, mind you, but I do it more because I have to fill my days with something since I don't work because I'm disabled. I like making the stuff - it's fun. Giving it away is secondary really ;).

    Agreed, if you do things for the commnets or hits or likes, etc, eventually you will be dissapointed. I can and do model just about anything and I make tons of freebies for my own use but never really get around to sharing them as the packaging and uploading process is too tedious and time consuming for me, LOL

  • IceDragonArtIceDragonArt Posts: 12,972
    AllenArt said:

    Unfortunately I was drinking coffee when I read McGyver's post and now may have to visit the ER for drowning on Green Mountain Half-Caff.....

    cheeky

    Laurie

    This.  Love his posts lol.

  • nonesuch00nonesuch00 Posts: 18,846

    Oh, I have lots and lots of paid products too and I'm clearly not going to use them all. Since all these freebies and 8 for $2.99 deals this month I am over 1200 DAZ individual products.

     

  • ghastlycomicghastlycomic Posts: 2,531

    Basically the best way to start making clothing is to just jump into it. I'd recommend Hexagon because it's cheap and it has a very easy to use interface. If it won't run on your current machine you can always get a refund but it actually runs pretty well on Windows 10 (I find it's more stable on Windows 10 than it is on my Windows 7 machine).

    Just start with something simple like a low poly pair of pants or a tank top or short dress. Don't worry too much about making something that looks good. That'll come later just accept that for awhile you're going to be making crap and push on through. Each time you make a new set of clothing try adding another level of detail.

    Another good way to learn clothing is to study clothing somebody else has made. Send the clothes the Hexagon and look at the topology. Take the clothes apart like they were a machine and study the pieces. Doing this you'll get a lot of "Oh! So THAT'S how you do that." moments.

    The most important thing is to give yourself permission to suck. Accept you're going to suck and then actively work on making each mesh you make suck just a little less.

    If you look through the clothing I offer on my ShareCG account you'll see a big change in quality from the clothing I first made compared to the stuff I make now. One of the reasons I don't delete the old crappy clothes if because they show a progression in my skills and they show that pretty much anybody can do it if they devote the time and effort into learning and practicing the skills.

    There's even a progression when it comes to tools. The clothing I made with 3D coat when I first got the software look like crap compared to the stuff I can make with the software now. In another year or so I'll probably look back on the stuff I'm making now as garbage too. Just keep at it, don't get discouraged and know that improvements will come naturally at whatever pace you work at.

    https://www.sharecg.com/pf/full_uploads.php?pf_user_name=ghastly

  • FistyFisty Posts: 3,416

    McGyver's post really nailed it..  pretty much spot on.  And you will get most attached to the 1st modeling program you learn.. it's not to say you won't use others (I use z-brush and marvelous designer along with hexagon) but your first will be the "home base" as it were.

    AllenArt - I adore your freebies, particularly your iray shaders.  I use them a lot, especially your lame fabrics, they look great on backdrops when I need something interesting but not too loud. <3

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,670

    Regarding freebies, I advise not even having a donation box.

    Because if you DO take donations, it may really really depress/anger you how few people donate anything. You are presumably not doing it for the money... so my suggestion is just skip even bothering to set anything up. Encourage people to alert you to cool renders of your stuff, instead.

     

    thing is Tim, if anything like me, they prob download the freebie and never look at it again, I have 105 pages in my DAZ product library and not looked at at least half of that and I bought that stuff!

    I tend to use a few favourite things a lot and have indeed done donations on paypal donate button to the handful of things I frequently use there which too is a tiny fraction of what I downloaded, not sure if I have grabbed any of your stuff but am certain never used as know you do iray in D|S and I am an Octane Carrara user, heck I have actually bought iray shaders at DAZ and not used them yet.

  • Marvelous Designer. Period.

  • kyoto kidkyoto kid Posts: 42,159
    edited October 2016
    Fisty said:

    McGyver's post really nailed it..  pretty much spot on.  And you will get most attached to the 1st modeling program you learn.. it's not to say you won't use others (I use z-brush and marvelous designer along with hexagon) but your first will be the "home base" as it were.

    AllenArt - I adore your freebies, particularly your iray shaders.  I use them a lot, especially your lame fabrics, they look great on backdrops when I need something interesting but not too loud. <3

    ..yah still messing with Hexagon as well.  Learned a couple tricke that help with the stability issues I had been experiencing.  I still like the clean uncluttered UI, the fact it has the bridge to Daz  (like Ghastly said, it's a good way to study how others model their creations), and that is is just a modelling programme without al the other distraction multi feature 3D software has.

    I have a much older version of MD and not sure I can afford to upgrade, however, I still like the approach it uses as I have worked in costume shops in theatre and it just seems so much more natural.

    Post edited by kyoto kid on
  • FistyFisty Posts: 3,416

    I'm still on MD3, it works fine.  =)

  • kyoto kidkyoto kid Posts: 42,159

    ...believe it or not I'm still on MD2.  They released ver 3, after I had lost my job and I couldn't afford the licence upgrade.

  • Ashfire45Ashfire45 Posts: 126
    edited October 2016

    So guys, I've been so hell bent on doing something that I'm proud of, and... I frankly wanted to share my success with all of you, because I am BLOWN AWAY THAT I WAS FINALLY ABLE TO DO THIS. AFTER WHAT. EIGHT HOURS OF FRUSTRATION. GUYS. I DID SOMETHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    I MADE STUPIDLY BIG HORNS. 

    I'm. So. Proud.

    ... Now the hell do I go about texturing these? O.O 

    Post edited by Chohole on
  • @Ashfire45 in your first post, it looks like your clothing item has no UV's. If an item has no UV's, DAZ studio will apply planar mapping by default. As to your second one, you need to create a UV map for your object. Whatever modeling software you used should be able to do it. UV unwrapping is usually the tool you'd be looking for.

     

  • FistyFisty Posts: 3,416

    Good job!

  • kyoto kidkyoto kid Posts: 42,159
    Ashfire45 said:

    So guys, I've been so hell bent on doing something that I'm proud of, and... I frankly wanted to share my success with all of you, because I am BLOWN AWAY THAT I WAS FINALLY ABLE TO DO THIS. AFTER WHAT. EIGHT HOURS OF FRUSTRATION. GUYS. I DID SOMETHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    I MADE STUPIDLY BIG HORNS. 

    I'm. So. Proud.

    ... Now the hell do I go about texturing these? O.O 

    ...I love it.

  • WilmapWilmap Posts: 2,917
    kyoto kid said:
    Wilmap said:

    I started by searching the internet for tutorials. There are loads out there. OK some are old now, but the basics are the same. Once I was confident enough I started to put them out for free. Now I can't make enough for people!

    I use Silo, which does all I need it to, and it's relatively cheap. There are some free ones out there - blender etc - but I can't get on with them, I always go back to Silo.

    ...are you using the latest release (as I understand there is a 64 bit version now available)?

    Yes I have the recent 64 bit release. You c an choose whether you want 32 or 64 bit.

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