I need information regarding a specific texture please...

Hi all,

I am wanting to create a cigar store indian and am wondering how to accomplish this. I know the easiest way (yeah right) is to create the textures and apply them to the figure. For me however, this would be the hardest thing to do. I was wondering if there was a way to create a map like specular or reflection or something along those lines which will take a regular set of textures and make them look wooden. I appreciate any and all help.

DanGer

Comments

  • carrie58carrie58 Posts: 4,109
    edited October 2016

    I would suggest useing a wood shader, dress, pose your figure and then apply the shader to everything ,and thenup the displacement and bump in 3Dlite I 'm not sure in Iray what to do though here is a quikie example,used Gen2male ,M4 Chennye outfit and a wood shader from the design tool box

    wooden Indian.png
    971 x 875 - 646K
    Post edited by Chohole on
  • Your easiest way to go would be to just apply a wood shader to your figure.  You can find some free wood shaders at sights like ShareCG if you don't have a shader pack with a wood shader already in it.  I could have sworn there was a wood shader that came with DAZ3D in the essentials stuff, but I could be wrong.  

    A couple of links to get you started.

    There is one Old Wood shader in this pack.

    IIRC, Will Timmins has something that looks like wood in one of his procedural packs.  You could download those and see if anything gets you the look you want.  You can find both of his procedural shaders here.

    If you are really ambitious you can take any wood texture and then make the corresponding diffuse, specular, etc. maps in either Photoshop or GIMP.  You can find free wood textures with at several texture sites for free like textures.com and deviantart.com.

    Filter Forge is another great way to make textures and you have access to all of the filters from the FF community.  Wait for it to go on sale if you don't have it already.  It goes on sale quite regularly both here in the DAZ store and at the FF site.

  • nicsttnicstt Posts: 11,715

    Your easiest way to go would be to just apply a wood shader to your figure.  You can find some free wood shaders at sights like ShareCG if you don't have a shader pack with a wood shader already in it.  I could have sworn there was a wood shader that came with DAZ3D in the essentials stuff, but I could be wrong.  

    A couple of links to get you started.

    There is one Old Wood shader in this pack.

    IIRC, Will Timmins has something that looks like wood in one of his procedural packs.  You could download those and see if anything gets you the look you want.  You can find both of his procedural shaders here.

    If you are really ambitious you can take any wood texture and then make the corresponding diffuse, specular, etc. maps in either Photoshop or GIMP.  You can find free wood textures with at several texture sites for free like textures.com and deviantart.com.

    Filter Forge is another great way to make textures and you have access to all of the filters from the FF community.  Wait for it to go on sale if you don't have it already.  It goes on sale quite regularly both here in the DAZ store and at the FF site.

    Yes, IRAY uber has a wood shader; walnut(?) iirc.

  • mjc1016mjc1016 Posts: 15,001

    Yes, walnut..

  • Pack58Pack58 Posts: 750

    Do you want it to look like raw wood or painted wood?

  • Sorry to be so late in responding folks. For some reason, I'm not getting notifications in my email. I do want it to look like painted wood if possible. However, I'll take what I can get. I know how to apply wooden textures to it but for some reason, over the years, I've never learned how to work with shaders. Guess I should look into that huh? lol. I really do appreciate all of what you all have told me and will definitely try to figure out each and every option you all have offered me. Here's the kicker and I'm ducking my head on this one just in case you all want to throw objects at me. I'm still using DS 1.8. I've tried all of the upgrades but find that I'm most comfortable in my 1.8. So it might be a bit more challenging to make it look the way you all are telling me. So off I go to study about shaders but just remember.... I can still use all of the help I can get. Such as what you have on your mind Pack58. Thank you very much for all of your instructions and patience. You all rock. wink

    DanGer

  • One problem might be that the regular textures offer too much detail for a painted thing.  Try taking the texture maps into GIMP/PS and running a filter to simplify them (poster? or something - maybe someone else has a better idea).

    Then in DS, apply a wood-bump map to every surface (might have problems with seams though, as the map won't be made for the figure's UVs).  And finally mess with specular settings (maybe 80% gloss and 80% specular strength and move up and down from there - higher gloss = smaller highlights, lower = larger).

    I remember 1.8 - but it's really worth looking into trying 4.9 (you can have both installed on the same machine so you don't need to 'upgrade' so much as 'try out another at the same time'

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