UV UnStacker

Hallelujah that Genesis 3 obj exports now un-stack the UV's.  So when an obj that is a Genesis 3 model is imported into Z-Brush or Mudbox... the UV's actuall appear in different squares.

So ...

Does Daz have any tool that will do the same for Genesis & Genesis 2 exports?  (Currently G1 & G2 imports have all the UV maps 'stacked' into one square)

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