UV UnStacker
lancelmartin_cf51987037
Posts: 133
in The Commons
Hallelujah that Genesis 3 obj exports now un-stack the UV's. So when an obj that is a Genesis 3 model is imported into Z-Brush or Mudbox... the UV's actuall appear in different squares.
So ...
Does Daz have any tool that will do the same for Genesis & Genesis 2 exports? (Currently G1 & G2 imports have all the UV maps 'stacked' into one square)