Can I use your models as inspiration or base to build my own models?

What I mean is build my own mesh and wrap it over your meshes and then sell those models in marketplaces like Unity's asset store or Turbosquid. Is that allowed?

Comments

  • McGyverMcGyver Posts: 7,085
    edited September 2016

    Generally no... Here or anywhere.

    In any manner of shrink wrapping it's basically duplicating the mesh... You could use the mesh as a side by side reference and manually create a dummy model that similar, but not a duplication of... In that it shares specific dimensions so you model can use accessories or accessories made for your model can be used with the original subject... But in the manner you question, unless it's an open source model like the MakeHuman mesh... (And I'm not sure if there are commercial limits to that even), you are basically copying the mesh, even though it's not 100% exact.

    If you make something for personal use, the method is fine... As long as you never share, sell or the mesh ever leaves your computer.

    Post edited by McGyver on
  • I understand. What I'll do then is render the Daz model I want to use as reference and use it as a background image in my modeling software which is Blender. Thanks!

  • I understand. What I'll do then is render the Daz model I want to use as reference and use it as a background image in my modeling software which is Blender. Thanks!

    Keep in mind that most of the models in the Daz store are available or will be soon for Unity. I'm not a prop maker, but I don't think you'll win any friends recreating models from an existing store for another. 

  • You are pretty much asking can I take your product and copy it and sell it?

    Any company would be a bit shocked if you asked them that.

  • I understand. What I'll do then is render the Daz model I want to use as reference and use it as a background image in my modeling software which is Blender. Thanks!

    Keep in mind that most of the models in the Daz store are available or will be soon for Unity. I'm not a prop maker, but I don't think you'll win any friends recreating models from an existing store for another. 

    Are you talking about MCS? Sorry about my question, next time I'll do some ethical analysis before I ask my questions.

  • I understand. What I'll do then is render the Daz model I want to use as reference and use it as a background image in my modeling software which is Blender. Thanks!

    That's still a derivative. If you want to make a model, for anything but your own use, you need to start from scratch. If you want to profit from the result you can't use others' work as a starting point. Daz does allow the use of its figures as mannquins for clothign creation, or for hair creation, snce that requires the end user to have the Daz content too - but even then, the models may be used as starting points only in the creation of support products, not for stand-alone items (such as a new base human figure, or using a clothes set tio make anothe clothes set).

  • "Inspiration" is a tricky thing. Copyright does not cover ideas, only a very specific expression of an idea. All art is in some way influenced from the art that came before it and artists are always drawing inspiration from one another. You can see someone else's model and say "Wow, that power armour really inspires me. I'd like to make some power armour sort of like it but with my own take on it" and model your own and that would be fine. It doesn't matter that you were inspired to make your power armour by the look of another model. The idea of power armour cannot be copyrighted so anyone can make power armour inspired by someone else's power armour. Now if your expression of the idea of power armour copies very closely someone elses expression of the idea of power armour, well then it's up to a judge and jury to decide if what you've done is a violation of copyright or not.

     

     

  • ValandarValandar Posts: 1,417

    Case in point: If you make a suit of power armor for Unity that is virtually identical to, say, the Cyclops Suit, that would be almost exactly against copyrights.

     

    Sorry about my question, next time I'll do some ethical analysis before I ask my questions.

    That is something that should ALWAYS be considered FIRST. "Skirting it" might be a tad bit easier, but the first time you're caught... well, reputations and careers have been destroyed that way.

  • I understand. What I'll do then is render the Daz model I want to use as reference and use it as a background image in my modeling software which is Blender. Thanks!

    That's still a derivative. If you want to make a model, for anything but your own use, you need to start from scratch. If you want to profit from the result you can't use others' work as a starting point. Daz does allow the use of its figures as mannquins for clothign creation, or for hair creation, snce that requires the end user to have the Daz content too - but even then, the models may be used as starting points only in the creation of support products, not for stand-alone items (such as a new base human figure, or using a clothes set tio make anothe clothes set).

    something I was wondering about this new characters/creatures that are created based off and using say base generation 2 or 3  male or female bases what is the deal there if we wont to make a brand new character, monster, new skin/morphs and offer it as a freebie or sell either here or elsewhere that requires/uses the base models how do we go about it then do we have to buy some sort of fee like the gaming ones or what? I've been interested in trying to make my own content and maybe sharing it been asked about some of my kitbashed creatures but couldn't with those as they were made up of others products but would like to make my own and possibly share with others either completely standalone creatures like JoLab1985 or ones based on using the base daz models like RAWART of course props and costumes would be made from scratch but it's the useage of the base figures issue which is the issue confusing part

  • nemesis10nemesis10 Posts: 3,773

    I understand. What I'll do then is render the Daz model I want to use as reference and use it as a background image in my modeling software which is Blender. Thanks!

    That's still a derivative. If you want to make a model, for anything but your own use, you need to start from scratch. If you want to profit from the result you can't use others' work as a starting point. Daz does allow the use of its figures as mannquins for clothign creation, or for hair creation, snce that requires the end user to have the Daz content too - but even then, the models may be used as starting points only in the creation of support products, not for stand-alone items (such as a new base human figure, or using a clothes set tio make anothe clothes set).

    something I was wondering about this new characters/creatures that are created based off and using say base generation 2 or 3  male or female bases what is the deal there if we wont to make a brand new character, monster, new skin/morphs and offer it as a freebie or sell either here or elsewhere that requires/uses the base models how do we go about it then do we have to buy some sort of fee like the gaming ones or what? I've been interested in trying to make my own content and maybe sharing it been asked about some of my kitbashed creatures but couldn't with those as they were made up of others products but would like to make my own and possibly share with others either completely standalone creatures like JoLab1985 or ones based on using the base daz models like RAWART of course props and costumes would be made from scratch but it's the useage of the base figures issue which is the issue confusing part

    I think you would have to do what JoLab1985 or RawArt do; create a morphed charactacter for your Genesis character so that people who bought it could come here and get Genesis for free and apply your character or you could make a character completely from scratch so that they would have the whole thing. What you can't do is include the Daz character witgh your product.

  • Jan19Jan19 Posts: 1,109

    I understand. What I'll do then is render the Daz model I want to use as reference and use it as a background image in my modeling software which is Blender. Thanks!

    I tried that in Zbrush, just for practice.  I knew I'd never sell a human model anywhere.  But for originals, you oughta try to draw off an idea, in 4 view perspectives.  Front, back, both sides -- then use reference planes to build your own model.  There are anatomy books that will help you draw the body parts accurately, and height scales, too. smiley​   Or you can get human references, in 4 views, off various internet sites.  That's actually a better way to work, I guess.  I watched tutorials, awhile back, where both methods were used.  Good luck.

     

  • galattgalatt Posts: 226

    If you create a new morph using Daz figures, can you give it away for free?

  • galatt said:

    If you create a new morph using Daz figures, can you give it away for free?

    I'm not sure what you mean - a morph using other morphs? You can share a Shaping preset, which will recreate the morph for others with the same moprhs available, but you can't bake it to a new morph, so that it works without the originals, and share that.

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