Keeping bones with their selection faces?
ghastlycomic
Posts: 2,531
in The Commons
Is there a way to keep bones with their face groups? I have an outfit with a string knot on it and I want to rig the string so it can swing around. The problem I'm having is when the parent bone is moved it pulls the child bone too far with it and ends up pulling it out of its face group which pulls the knot out of place.
I can use translate to move the knot back into place after each pose but I was wondering if there's a way to keep it where it's supposed to be.
Boned.jpg
1630 x 856 - 149K

Comments
I'm not enitrely sure but I think you want the bone parented lower down the hierarchy.
I tried that and it ended up the same thing in the opposite direction.
I guess now that I think about it, the best way to accomplish what I want would be with a morph instead of a bone.