It would be a good practice for PA's to include an unretouched promo image of the Iray Material Ball with the model's skin applied to the OuterSphere without touching the lighting.
Something like the images posted, first one is Genevieve, second one is V8.
I adjust all skins I buy, which is very few these days, to make them lighter; I tend to create custom SSS textures as I have found this is the best way to lighten and a good way to add variety to base skins.
It would be a good practice for PA's to include an unretouched promo image of the Iray Material Ball with the model's skin applied to the OuterSphere without touching the lighting.
Something like the images posted, first one is Genevieve, second one is V8.
Load the DAZ Material Ball Scene
Load the desired model
Select the model's Face surface
Copy
Select DAZ Material's OuterSphere surface
Paste
Render
That's actually a really good idea! It will then have a standardlized light condition and see how products look under it
I adjust all skins I buy, which is very few these days, to make them lighter; I tend to create custom SSS textures as I have found this is the best way to lighten and a good way to add variety to base skins.
The funny thing is people use light sets so much that they completely forgot about testing under simply Sun-Sky environment, which usually end up looking disasterous
Comments
It would be a good practice for PA's to include an unretouched promo image of the Iray Material Ball with the model's skin applied to the OuterSphere without touching the lighting.
Something like the images posted, first one is Genevieve, second one is V8.
I adjust all skins I buy, which is very few these days, to make them lighter; I tend to create custom SSS textures as I have found this is the best way to lighten and a good way to add variety to base skins.
nothing better as to be creative.
And this is a good chance to add some blue veins to the skin.
That's actually a really good idea! It will then have a standardlized light condition and see how products look under it
The funny thing is people use light sets so much that they completely forgot about testing under simply Sun-Sky environment, which usually end up looking disasterous