iSourceTextures - usable in Iray?
HeavyRay
Posts: 184
in The Commons
Vendor iSourceTextures has some very realistic PBR texture sets. How usable are these products for iRay use?

Comments
Well I haven't use those but you can make your own to supplement any that you buy here:
Download the PBR reference charts Unity 3D created:
http://forum.unity3d.com/threads/official-5-0-pbr-calibration-charts.289416/
Free seemless textures to use as the albedos:
http://www.texturemate.com/category/image-galleries/seamless/seamless-brick
http://www.mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
And then xNormal to create the PBR normal maps & such as you deem necessary for your art style / desire for realism:
http://www.xnormal.net/
They'd be perfect for Iray, but they come as texture files, not shader presets, so you'd need to slot all of the correct diffuse, normal, displacement, speculation etc into the right channels and choose appropriate settings for them, so you'd want to be at least familiar with setting up Iray materials.
Oh yes, thanks, I forgot to tell the OP.
Once you have the texture setup in DAZ Studio as a Surface and configured to a good iRay PBR spec you need to save that as a shader preset for that material & the albedo texture you just set up in iRay).
You can look at various tilable shader preset duf files in a text editor and only apply them to models and figure out how they work. Then you can create iRay tilable texture shader presets for things not available in the DAZ Store. There are plenty.
Thank you for the background and insight... much appreciated! - Ray
I greatly appreciate your comments/response. Nice to have others like yourself willing to share with others,,,, - Ray
Meant to thank you and Redz, but I erroneously quoted the wrong post... Thanks to you as well!!! - Ray