Questions concerning game developer licenses

Do game developer licensces (indie and commerical) have an expirations date or do they last forever? After buying a license, why does its store page let you buy it again instead of stating that you already purchased this item? Can a license be used for an unlimited number of video game projects/releases or just one?

Comments

  • ChoholeChohole Posts: 33,604

    You need to check the licenses, as they all tend to be different.   Stonemason, for instance, the indie license is valid for a single game, and many other PAs are the same or limit the license to a definite number of games.

     

  • The indie game license from Daz3d does not state a limit on its store page. Does that mean that it can be used for an unlimited amount of games?
  • ChoholeChohole Posts: 33,604
    edited September 2016

    I think so,   but it does mean that you are limited to using Daz Original models,  no PA stuff. If in doubt check with Tech Support by filing a help ticket.

    Post edited by Chohole on
  • linvanchenelinvanchene Posts: 1,386
    edited September 2016
    scar_hand said:
    The indie game license from Daz3d does not state a limit on its store page. Does that mean that it can be used for an unlimited amount of games?

     

    I purchased first the indie and a bit later the commercial game developer license for DAZ Originals.

    http://www.daz3d.com/indie-game-developer-license

    http://www.daz3d.com/commercial-game-developer-license

     

    In all the writing back and forth with support the impression that both game licenses for DAZ Originals are unlimited for any number of projects until the day I die I was the remaining impression.

    - - -

    - One more thing that is not directly visible on the product page but confirmed by support:

    In addtion to "games" those game licenses currently also cover Virtual Reality (VR) Augmented Reality and holographic 3d renderings.

    For two dimensional VR images like stereocubes you do not need a game license because it is just a rendered 360 degree 2d image.

    - - -

    Side Note:

    - As far as I understand it now DAZ3D actually bought out all the products run under the DAZ Originals label.

    This means the artists got paid once for those products and will not raise any future claim towards DAZ or the purchaser of the license no matter how the products are used.

    -> This seems to make it possible to offer more generous terms like unlimited use for DAZ Originals.

    - - -

     

     If in doubt check with Tech Support by filing a help ticket.

    -> But yes, if in doubt better check with support again...

    - - -

    Post edited by linvanchene on
  • scar_handscar_hand Posts: 132

    Now it seems that nearly every item in this website's store has an "Interactive License", and a publisher's licenses for Indie Game Development and Commerical Game Development are no longer for sale.

    If I were to buy an Interactive License for a bundle of items, does this mean that I won't have to buy an Interactive License for each individual item in the bundle?

    Also, now that there are Interactive Licenses, does this mean that purchased publisher's licenses for Indie Game Development and Commerical Game Development - such as the the Daz3D "Indie Game Developer License" and the Zev0 "Indie Game Developer License" - are now null and void, or are they still valid?

  • LeanaLeana Posts: 13,338
    scar_hand said:

    Now it seems that nearly every item in this website's store has an "Interactive License", and a publisher's licenses for Indie Game Development and Commerical Game Development are no longer for sale.

    Yes, they've switched to individual licenses.

    scar_hand said:

    If I were to buy an Interactive License for a bundle of items, does this mean that I won't have to buy an Interactive License for each individual item in the bundle?

    The bundle license will cover all assets in it.

    scar_hand said:

    Also, now that there are Interactive Licenses, does this mean that purchased publisher's licenses for Indie Game Development and Commerical Game Development - such as the the Daz3D "Indie Game Developer License" and the Zev0 "Indie Game Developer License" - are now null and void, or are they still valid?

    They're still valid, as mentioned in the EULA.

  • scar_handscar_hand Posts: 132

    Thank you, Leana.

  • Richard HaseltineRichard Haseltine Posts: 110,559
    scar_hand said:

    Now it seems that nearly every item in this website's store has an "Interactive License", and a publisher's licenses for Indie Game Development and Commerical Game Development are no longer for sale.

    If I were to buy an Interactive License for a bundle of items, does this mean that I won't have to buy an Interactive License for each individual item in the bundle?

    Also, now that there are Interactive Licenses, does this mean that purchased publisher's licenses for Indie Game Development and Commerical Game Development - such as the the Daz3D "Indie Game Developer License" and the Zev0 "Indie Game Developer License" - are now null and void, or are they still valid?

    If there is a bundle license it will cover all parts of the bundle.

    The old licenses for a PA, if you have one, still apply under the original terms.

  • scar_handscar_hand Posts: 132

    I have some stuff in my product library that does not have an interactive license, nor a product page. Can I use that stuff for making a 3D video game made with Unreal Engine or Unity?

  • ArtiniArtini Posts: 10,761

    scar_hand said:

    I have some stuff in my product library that does not have an interactive license, nor a product page. Can I use that stuff for making a 3D video game made with Unreal Engine or Unity?

    I have already asked Daz support about such items without an interactive license.

    The answer is no. You cannot use such items for making a 3D video game with Ureal Engine or Unity.

    Daz support says, that it depends entirely on the creator of the asset, if they provide interactive license or not.

     

  • scar_handscar_hand Posts: 132

    I wrote some more questions about this topic in the Daz 3D Help Center. I haven't received an answer; I've been waiting since April 23, 2026.

  • Richard HaseltineRichard Haseltine Posts: 110,559

    scar_hand said:

    I wrote some more questions about this topic in the Daz 3D Help Center. I haven't received an answer; I've been waiting since April 23, 2026.

    Which contact department did you pick? That's only three working days, anyway.

  • scar_handscar_hand Posts: 132

    Richard Haseltine said:

    scar_hand said:

    I wrote some more questions about this topic in the Daz 3D Help Center. I haven't received an answer; I've been waiting since April 23, 2026.

    Which contact department did you pick? That's only three working days, anyway.

    I had selected Sales Support for the Contact Department, and EULA for Sales Ticket Tracker. Did I make the correct selections?

     

  • ArtAngelArtAngel Posts: 2,092

    Richard Haseltine said:

    Now it seems that nearly every item in this website's store has an "Interactive License", and a publisher's licenses for Indie Game Development and Commerical Game Development are no longer for sale.

    If I were to buy an Interactive License for a bundle of items, does this mean that I won't have to buy an Interactive License for each individual item in the bundle?

    Also, now that there are Interactive Licenses, does this mean that purchased publisher's licenses for Indie Game Development and Commerical Game Development - such as the the Daz3D "Indie Game Developer License" and the Zev0 "Indie Game Developer License" - are now null and void, or are they still valid?

    If there is a bundle license it will cover all parts of the bundle.

    The old licenses for a PA, if you have one, still apply under the original terms.

    Anything DO is okay to use if you have the "Indie Game Developer License" up to the set limit.
  • Richard HaseltineRichard Haseltine Posts: 110,559

    scar_hand said:

    Richard Haseltine said:

    scar_hand said:

    I wrote some more questions about this topic in the Daz 3D Help Center. I haven't received an answer; I've been waiting since April 23, 2026.

    Which contact department did you pick? That's only three working days, anyway.

    I had selected Sales Support for the Contact Department, and EULA for Sales Ticket Tracker. Did I make the correct selections?

    Sales would have been my choice, certainly - EULA sounds plausible; whether that makes them right is another  matter

  • scar_handscar_hand Posts: 132

    It has been over 30 days and my post in the Daz 3D Help Center about my questions concerning my game developer licenses still has not been answered. What should I do about this?

  • Richard HaseltineRichard Haseltine Posts: 110,559

    What were the questions?

  • scar_handscar_hand Posts: 132

    Richard Haseltine said:

    What were the questions?

    Here is an excerpt of what I had typed in the Daz 3D Help Center:

    These licenses that I had purchased [in the year 2016: the "Daz3d Indie Game Developer License" and the "Zev0 Indie Game Developer License"], do they last forever, or could Daz3d ever decide to make them null and void? Can these licenses be used for an unlimited number of 3D video game projects/releases or just one? What items does the "Daz3d Indie Game Developer License" apply to? What items does the "Zev0 Indie Game Developer License" apply to? Does anything happen to my "Daz3d Indie Game Developer License" or "Zev0 Indie Game Developer License" if I purchase Interactive Licenses for either Daz Original items or Zev0 items?

  • Richard HaseltineRichard Haseltine Posts: 110,559

    The licenses cannot be cacelled as long as you adhere to the terms; the Daz one lasts for any number of games, the PA ones as I recall did have limits though I think it was more than one title (at least in most cases). In any ase, they did not apply to content released after they ceased to be available (and the new Interactive Lienses came in). In each case they apply only to the products from the named artiist (if Daz is listed then that takes precedence). Buying an Interactive Licenses for a specific product doesn't cancel the previous licenses.

  • scar_handscar_hand Posts: 132

    Richard Haseltine said:

    The licenses cannot be cacelled as long as you adhere to the terms; the Daz one lasts for any number of games, the PA ones as I recall did have limits though I think it was more than one title (at least in most cases). In any ase, they did not apply to content released after they ceased to be available (and the new Interactive Lienses came in). In each case they apply only to the products from the named artiist (if Daz is listed then that takes precedence). Buying an Interactive Licenses for a specific product doesn't cancel the previous licenses.

    On what day did the Daz3d store start selling Indie Game Developer Licenses and Commercial Game Developer Licenses?

    On what day did the Daz3d store stop selling Indie Game Developer Licenses and Commercial Game Developer Licenses?

    On what day did the Daz3d store start selling Interactive Licenses?

    Does the Daz3d Indie Game Developer License and Zev0 Indie Game Developer License only cover products published in the Daz3d store on any day before the starting date of the Interactive Licenses?

  • I'd like to know about this, too. So, Richard, you're saying that DAZ originals that were released and bought after individual Interactive Licenses started are NOT covered by the Indie Game Developer license? I don't think there was any wording that would suggest this in the Original License I bought.

  • Richard HaseltineRichard Haseltine Posts: 110,559

    delectro_9f6dc82a97 said:

    I'd like to know about this, too. So, Richard, you're saying that DAZ originals that were released and bought after individual Interactive Licenses started are NOT covered by the Indie Game Developer license? I don't think there was any wording that would suggest this in the Original License I bought.

    I was mainly thinking of PA content, but I am not at al sure of the Daz content - and don't have the licnese to check. You might want to open a Sales support ticket.

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