Unhide GeoGrafted Figure Geometry on G3M - Assist Me Please

I have a Genesis 1 Office suit set that I got way back from Renderosity and the suit autohides some geometry like it is GeoGrafting. Is there anyway to force the geometry to show?

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Like I also want to use a G3M Texture UV on Genesis 3 itself

BUT I want to keep the Legacy UVs for Genesis 3: Michael 4 GeoGrafts on a GEOMETRY SHELL! I want to use Base Male on Genesis and M4 on the Geometry Shell GeoGraft loaded layers?

You get what I am trying to say, ummmm... like Geometry Editor only shows a preview of Show all geometry...

Normal Base Male skin textures on Genesis with Legacy Grafts attached - Unhide the hidden grafted areas - Geomtry Shell has M4 GeoGrafted data in surfaces for M4 use.

Jepe's wet m4 UVs are on the Geometry Shell. G3M on G3 and M4 on the Shell.

I hope this is clear, I'm not the best at explaining things...

Comments

  • What you can do is use the Geometry Editor tool to select a single polygon that you are wiling to sacrifice, then with the GeoGraft fitted right-click and select Geometry Asignment>Graft Faces for fitted figure, then select the actual GeoGraft in the dialogue; unfit, refit adn the hidden faces should update to show all but the sacrificial polygon.

  • carrie58carrie58 Posts: 4,142
    edited November 2018

    @RichardHaseltine I  know I'm bringing up an older thread but , Richard will doing this allow the geografted figure to still be a single figure or will it now be a conformed figure?

    Also  if you are still leaving some portion of the figure hidden do you need to select a un wanted polygon?

     

    Post edited by carrie58 on
  • GeoGrafts show up as separate figures regardless. Doing this won't stop it from welding to the parent figure, if it does (that isn't an absolutre equirement for a geoGraft, and most of the clothing I've seen using AutoHide groups doesn't in fact weld).

    If you are wanting to stop a geoGraft from hiding wanted polygons you have to assign a non-empty set of polygons to the Autohide group, once it exists - that can be part of a mesh segment you are going to hide anyway, if there is one.

  • carrie58carrie58 Posts: 4,142
    edited November 2018

    Thank you Richard

    Post edited by carrie58 on
  • carrie58carrie58 Posts: 4,142

    Oh!! wait so does that mean if I parent a item too a figure  and then create a geoshell the geoshell will cover BOTH items as one?

  • Yes, a GeoShell will include any GeoGrafts

  • carrie58carrie58 Posts: 4,142

    Well I'm not working on clothes but the new mertail I want to make the abdomen of the figure not invisible so I can put the tail texture on a geoshell and use any of the textures on the main figure

  • Yes, that would be a case where the shell would be both tail and the remaining parts of the base figure.

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