I could use some Lo-Rez type characters and animals - will they export?
lenwilder
Posts: 188
I would like to use some of Predatron characters and animals in IClone 6. I need for them to export FBX if possible.
They will need to export from Daz3d to RL3dxchange to export from 3dxchange into Iclone 6.
Are these items rigged/bones?
Better still, if anyone viewing this is experienced I'd appreciate to read your comments.

Post edited by lenwilder on

Comments
From what I understand about exporting anything from Daz studio is that if it's rigged it won't export with the rigging intact. You can export the geometry but you'll have to rerig it in whatever program you're planning to use. I've never been able to get anything rigged outside of Daz to import with the rigging intact and I've never been able to get anything rigged in Daz to work when exported.
If you export a figure from Daz Studio in FBX not even Daz Studio will recognize the rigging when you re-import it again. I don't know why they haven't fixed this bug with the FBX and DAE import/export but it's been a constant source of frustration for many people who use other software like MakeHuman and Marvelous Designer.
Although FBX is not a panacea it will make at least some attempt to preserve the rigging, depending on settings and destination application. If I'd had any idea what I was doing in Lightwave's Layout the FBX exports from DS3 woudl ahve given a useful starting point; I've not had much success with modo but haven't tried for a while (and am on 801, so rather out of date).
I thought the iClone 6 & 3Dxchange was made just for that purpose? I have exported FBXes to Unity and they work really well but you must have animations that are suitable for the rig. The FBX exports from DAZ Studio & Blender too (Blender was not even possible without hobbyist written plugin) have been much improved since the versions of a few years ago.
they do fine but posing for retargetting the tricky part
I think Loretta and Lorenzo are old enough to be built in native poser format. perhaps you have poser and can export to something 3dx likes via that tool-chain?
--ms