How do I add two JCMs to the same bone? [Solved]
Sshodan
Posts: 31
* By myself, but I'm leaving it here if anyone else will run in to this - for some reason DS hides the parameter you added JCM to after you did it... No idea why. What you need to do is check "show hidden properties" that will show you the paramter you "lost" and than if you want the parameter to show anyway with it both checked and not you need to right click and un hide it. Just a DS oddity that can be really frustrating.
So I have a beaded neclece, as you can guess it deforms horribly when the Lower Neck is bend front-back or side-side, I understand that fixing it with JCMs is the way to go and I sucessfully attached the JCM N1 - it works perfectly - the lower neck bends to 40, the morph applies and the beads don't distort. The issue I'm having is that I than bend the neck the other way to - 40 and again it distorts. So I limit the first JCM to only be 0 to 100 and create and load the second correction morph - it works just fine... Except that I can't add it to the Lower Neck Side-Side bend - it is simply not there anyrmore... Hidden or something?
So how do I make one JCM applay when the bone is bend at 40 to 0 and the second to applay when it's at 0 to -40?

Comments
totally off topic, but if you are the same Sshodan, love your M4 dynamic cloaks...wish they were a little easier to use in Studio.