Keyframed visibility
Hello,
I wonder if there is any way to key frame the visibility of objects (props figures etc.). Unfortunately the visible property makes an object invisible for all frames.
I am using DAZ studio for comic creataion and there always things in the scene wich are needed in one frame but not in another one. Scaling or moving it outside of the visible area is a really bad option esp. if the objects are parented. Any idea?

Comments
Until now I had hoped, that I just missed that feature...Now I am afraid, that I did not.
Anyone to second, that there is no chance to toggle the visibility of elements on a frame to frame basis?
You might be able to keyframe the opacity of an item to make it invisible
The simplest method to do this is to use the rt-invisible and rt-visible aniblocks. I think they come with animate2, but may be part of one of the "Essentials" installers. I don't recall how I got them, but they've been in my runtime for as long as I can recall.
Optionally, you can force the "Visible" and/or "Visible in Render" properties to be animatable with a simple script.
The lines above can be saved in a script and run on an object in your scene. Keyframes should be created for the object on the frame when you toggle the property. You can find the properties in the OBJECT->Display section on the Parameters pane when you have the object selected.
Many thanks, I will give it a try
Sorry to resurrect this 10 year dead thread, but has anything changed as far as key framing visibility? Seems like a huge oversight to not have that native functionality.
yes, a few versions now
was a whole thread on it I cannot find it's been available over a year!
been a while since I actually used it though but it only shows in render
no plugins or scripts needed but check the timeline display option for it (other)
Found it, needed to check the "Other" type in the keyframe types. The following video by WP Guru had the answer:
https://www.daz3d.com/forums/discussion/comment/4973031/#Comment_4973031
And this script actually works great for keyframing visibility within the scene, not just rendering.