Everyday Morphing Primitives - A construction (Stand Chainsaw)
cosmo71
Posts: 3,609
Hi, have had a bit of time and built myself a stand chainsaw with some everyday morphing primitives by maclean and the blade and chain of vals Chainsaw. Textures from the everyday junk 3delight and a rust texture I have. Usefull for wood and other things
. Have asked in the product suggestion forum if someone could create such thing (a while ago) and while the was no response I have created it on my own. Hope you like it.
THE CHAINSAW STAND.jpg
1000 x 1600 - 292K
Post edited by cosmo71 on

Comments
Nice! Did you find the morphing primitives easy to work with?
Cool! I love it when people do the unexpected with my products. Of course, the whole point of Morphing Primitives was to give customers a range of weird shapes they can't find anywhere else.
mac
I never even knew such a thing existed, how have I not seen this in a horror movie yet?
Is the screw one of the morphing props too? If so that's pretty cool. I have several of maclean's "everday ..." props sets, which are fantastic but I never really considered the primatives one. I mean, we get primatives for free, right? But maybe I ought to look again.
If you mean the spindle, no it is not a single primitiv, I have used a cylinder and parent four long spirals (which are morphing primitives) to the cylinder and scaled and morphed them until the combination looks like a spindel. The main difference between the primitives you have for free and the morphing primitives by maclean are, that the morphing primitives have a wide range of geometric forms and all have very usefull morphs, All that you see in the image (except the chainsaw sword and chain - rest is hidden - and some little screws) are morphing primitives a have put together so they do a usefull work for the model. Also I have make all primives and props unselectable except the pipe on the spindle. To move the chainsaw (which is a combination of morphing primitives (boxes and bookshelfs) and vals chainsaw (sword and chain) + some little screws all parented so the work together) up and down I just have to select this pipe and move it via y transform up and down (have also limits so you can move the chainsaw just along the spindle from top to bottom)
well I think Leatherface would have some fun with it and maybe it would make his "work" much easier
Also with some add ons it would be a cool trap for the saw movies. BTW, up and down is electric with a speed regulator, the chainsaw is gasoline also with a e-starter knob and a gas regulator. So well you can use it in automatic.
the morphing primitives are really great stuff, love them. have made another image with a set complete created with your morphing primitives, here it is:
Maybe someone of the great artists here at DAZ will create such a thing as one figure for the store so other people can use this, too.
And now the morphing primatives are on a flash sale for dirt cheap! How can I say no?
buy them, but as written, I have put some of them together, scaled, morphed and parented them so they work together for this model, so it is a bit work to create such a model.
Understood. I do modeling in hexagon so I get that this isn't an "out of the box" thing and I'm used to working with geomoetry. But I'd guess it'll be easier than modeling from scratch, under the right circumstances.
By the way, it's maclean's whole store on flash sale. Awesome stuff, I love it and it's dirt cheap right now. I think I'm going to load up on a few I've been eyeing!
my model is for sure much easier to create, sure you are bound on some things but well, I like the result and it works and it takes very less memory, the whole thing saved as scene subset has around 190kb. All together and sevral parts are created in groups, forgot to write this, so I can hide the complete thing with one click ore several sections.
here is another image of this stand chainsaw
Maclean's Morphing Primitives... The most versatile and useful single product that I have!
If you are building machinery, I would also add both of Nurnie's Greeble sets.
I've used Maclean's for: the red cross emblem and the body of an Army ambulance, the bed of a custom van, modifying a desk into a judge's bench, insulin bottles, wall lamps, tiki torches, wire wheels with knock-off hubs for a classic car (like the Morris), luggage boxes and racks on ATVs...
http://cat-man-dancing.deviantart.com/art/Primitives-Tutorial-for-DAZ-608280754
It is almost unbelievable how many things you can build with them. Almost every page of my webcomic has something made in whole or in part with Maclean's Morphing Primitives. I would recommend them as a priority purchase for any Studio artist.
I would also recommend his entire catalog as excellent props to add those little details to your scenes that really make a difference. I should know, I own most of it!
With morphing primitives, Nurnie's Greebles, DZFire's emissives, a few shaders, and some practice with Studio's Geometry Editor tool, you can build just about everything. I'm working on a WWII Tank Destroyer right now...
Wow, Petercat, that tank is looking great! Would you mind clarifying what you meant when you said, "...and some practice with Daz Studio's Geometry Editor tool,"? Are you using it to define surfaces so you can apply shaders or are there other reasons/techniques that help you in your modeling? Do you tend to stick with applying shaders, or do you use a particular program to create UV maps for your models so you can also add textures?
I use the geometry editor for two main purposes:
1) To get rid of parts of something that I don't need, for example, making a hole in a back yard for an in-ground swimming pool, or
2) To separate certain groups into their own surfaces so that I can apply discreet shaders to them. For example, the only complaint that I have against Nurnie's Greebles is that many of them are only one or two surfaces, so to make things like fan grilles a different texture from the fan housing, I have to use geometry editor to make the grill into a separate surface group.
I've tried using D-former to make depressions in things like seat cushions, but it drives me bat-guano crazy.
The ambulance is a EMP "box rounded" with Greeble antenna and AC unit.
The self-propelled howitzer is a toy rocket launcher that I picked up here and heavily modified with my own tracks and a Pot O' Greebles for accessories (the white parts are where unit numbers etc. will go - I had to use the geometry editor to separate them into their own surfaces for texturing) and the turret is from Tank Thor, shortened along the "Z" axis to make it fit the chassis and stubbify the barrel. Weirdly enough, I had to use the geometry editor to get rid of the rest of the tank! http://www.daz3d.com/sr31-mobile-missile-launcher http://www.daz3d.com/tank-thor
The taxi marker and tail lights were all one surface, so I used the geometry editor to make them all separate surfaces so as to have amber emissive marker lights, red emissive tailights, and separate turn signals and brake lights. As well as making the hand controls a different color from the dashboard.With some models like this, so many unrelated items are the same surface, I have to use geometry editor to split them up. It is not fun.
I use paint.net for my texture maps. It's free, very capable, and has a TON of plug-ins!
Thanks so much for the info and insights into your process!
For the folks who are into horror movies here are two other stand chainsaw versions
For the post I have used have used Predatrons posts from the low rez tool set and the bar with the cuffs and the holder (screw) is by davo (textured edited or retextured)