How to export all animations to FBX
Hi all!!!
First, excuse me for my spaghetti English.
I'm new in this Forum, but not in 3D. I want to use some daz characters with animations with another program. The FBX export is the best solution, but I've some problems...
This is my export's procedure:
1) Create character
2) Animate it in aniMate using .gfa (also blink eyes or breath) and bake all animation in DAZ Timeline.
3) Add on specifics frame (always in Daz Timeline) some morphs (eyes, faces ecc)
4) Export in FBX file format with selected parameters in attached file (I'm using C4D and I see many tutorials for this).
The principal problem is that, when I import the FBX (I've used the 2010, 2011, 2012 and 2014 version) in C4D, there are only animations for legs, arms, head, but the blink eye, breath or expressions (that are "connected" with morph) that in DAZ was animated, aren't in C4D Timeline.
There are only control's morphs, but I must animate again in C4D.
I don't know if it's a problem of DAZ export, or an error of my export's settings...
P.S.: - Attached file is only a test with blink eyes from aniMate .gfa.
- Basically, when you bake aniMate's animation to DAZ Timeline, in FBX export's Staging animating morphs have Yes to Export as default, but I've wanted to add also in the Rules.
Thanks all for answers

Comments
Genesis 8 problem .... fbx .... cinema 4d ....... broke skin ....... skeleton
Try using the DAZ to Cinema 4D Bridge
https://www.daz3d.com/daz-to-cinema-4d-bridge
For C4D try alembic or .obj/mdd as I used for my 93 minute feature rendered in C4D.